Published on in Vol 10, No 2 (2022): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/33169, first published
.
Journals
- Kleschnitzki J, Grossmann I, Beyer R, Beyer L. Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study. JMIR Serious Games 2022;10(2):e36768 View
- Velciu M, Spiru L, Dan Marzan M, Reithner E, Geli S, Borgogni B, Cramariuc O, Mocanu I, Kołakowski J, Ayadi J, Rampioni M, Stara V. How Technology-Based Interventions Can Sustain Ageing Well in the New Decade through the User-Driven Approach. Sustainability 2023;15(13):10330 View
- Dadaczynski K. Digitale Spiele zur Förderung von körperlicher Aktivität und Fitness: Aktueller Stand, Chancen und Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271 View
- Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
- Ganter-Argast C, Schipper M, Shamsrizi M, Stein C, Khalil R. The light side of gaming: creativity and brain plasticity. Frontiers in Human Neuroscience 2024;17 View
- Genzano N, Difino M, Limone P, Iuso S. The use of digital setting in clinical ad learning applications. RIVISTA DI PSICOLOGIA CLINICA 2024;(2):28 View
- Yorozuya K, Kubo Y, Fujii K, Nakashima D, Nagayasu T, Hayashi H, Sakai K, Amano K. Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study. BMC Geriatrics 2024;24(1) View
- Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View