Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33169, first published .
The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

Journals

  1. Kleschnitzki J, Grossmann I, Beyer R, Beyer L. Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study. JMIR Serious Games 2022;10(2):e36768 View
  2. Velciu M, Spiru L, Dan Marzan M, Reithner E, Geli S, Borgogni B, Cramariuc O, Mocanu I, Kołakowski J, Ayadi J, Rampioni M, Stara V. How Technology-Based Interventions Can Sustain Ageing Well in the New Decade through the User-Driven Approach. Sustainability 2023;15(13):10330 View
  3. Dadaczynski K. Digitale Spiele zur Förderung von körperlicher Aktivität und Fitness: Aktueller Stand, Chancen und Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271 View
  4. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  5. Ganter-Argast C, Schipper M, Shamsrizi M, Stein C, Khalil R. The light side of gaming: creativity and brain plasticity. Frontiers in Human Neuroscience 2024;17 View