Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33169, first published .
The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

Journals

  1. Kleschnitzki J, Grossmann I, Beyer R, Beyer L. Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study. JMIR Serious Games 2022;10(2):e36768 View
  2. Velciu M, Spiru L, Dan Marzan M, Reithner E, Geli S, Borgogni B, Cramariuc O, Mocanu I, Kołakowski J, Ayadi J, Rampioni M, Stara V. How Technology-Based Interventions Can Sustain Ageing Well in the New Decade through the User-Driven Approach. Sustainability 2023;15(13):10330 View
  3. Dadaczynski K. Digitale Spiele zur Förderung von körperlicher Aktivität und Fitness: Aktueller Stand, Chancen und Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271 View
  4. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  5. Ganter-Argast C, Schipper M, Shamsrizi M, Stein C, Khalil R. The light side of gaming: creativity and brain plasticity. Frontiers in Human Neuroscience 2024;17 View
  6. Genzano N, Difino M, Limone P, Iuso S. The use of digital setting in clinical ad learning applications. RIVISTA DI PSICOLOGIA CLINICA 2024;(2):28 View
  7. Yorozuya K, Kubo Y, Fujii K, Nakashima D, Nagayasu T, Hayashi H, Sakai K, Amano K. Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study. BMC Geriatrics 2024;24(1) View
  8. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  9. Nacimiento-García E, González-González C, Colombo-Ruano L, Gutiérrez-Vela F. Gamification and Immersive Experiences: A Gamified Approach for Promoting Active Aging. Applied Sciences 2024;14(23):10880 View
  10. Cakar M, Kadioglu H. The effect of recreational games on happiness, life satisfaction, loneliness, and somatisation in elderly individuals: a non-randomized controlled trial. BMC Psychology 2025;13(1) View
  11. Ma H, Wu Q, Hu K, Liu J, Huang Y, Liu X, Yang Q. Scoping Review of Gamification in Rehabilitation Care of Adults With Chronic Illnesses. Nursing Research 2025;74(3):233 View
  12. Tiburcio M, Martínez-Vélez N, Bernal-Pérez R, Huss J, Eichenberg C. Exploring Mexican psychotherapist's attitudes towards knowledge and use of serious games in clinical practice. Frontiers in Digital Health 2025;7 View
  13. Canapa G, Paternò F, Santoro C. Interactive Serious Games for Cognitive Training of Older Adults: A Systematic Review. IEEE Transactions on Computational Social Systems 2025;12(5):2445 View

Books/Policy Documents

  1. Novak P, Lhotska L. Joint 20th Nordic-Baltic Conference on Biomedical Engineering & 24th Polish Conference on Biocybernetics and Biomedical Engineering. View
  2. Pinheiro E, Olalla C, da Silva Soares R, Oku A, Lukasova K, Sato J. Social and Affective Neuroscience of Gaming. View

Books/Policy Documents

  1. Smyczek S. Konsumenci seniorzy. Trendy w konsumpcji i zachowaniach rynkowych. View

Conference Proceedings

  1. Pérez Rodríguez S, González González C, Gutiérrez Vela F. XXII International Conference on Human Computer Interaction. Twist: a gamified platform with games and immersive experiences for active aging View
  2. Ferreira B, Reis S, Reis L, Pereira M, Silva E. 2024 IEEE Conference on Games (CoG). Co-Development of a Serious Game for Social Skills Training for patients with Acquired Brain Injury View