Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35269, first published .
Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study

Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study

Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study

Journals

  1. van Peppen L, Faber T, Erasmus V, Dankbaar M. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied. JMIR Serious Games 2022;10(4):e38009 View
  2. Balcioğlu Y, Artar M. Predicting academic performance of students with machine learning. Information Development 2023 View
  3. Dallaqua M, Nunes B, Carvalho M. Serious games research streams for social change: Critical review and framing. British Journal of Educational Technology 2024;55(2):460 View
  4. Dicheva N, Rehman I, Anwar A, Nasralla M, Husamaldin L, Aleshaiker S. Digital Transformation in Nursing Education: A Systematic Review on Computer-Aided Nursing Education Pedagogies, Recent Advancements and Outlook on the Post-COVID-19 Era. IEEE Access 2023;11:135659 View
  5. Moon S, Kim S. Enhancing triage accuracy in emergency nurses: The impact of a game-based triage educational app. International Emergency Nursing 2024;72:101398 View
  6. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
  7. Baek G, Lee E. Development and effects of advanced cardiac resuscitation nursing education program using web-based serious game: application of the IPO model. BMC Nursing 2024;23(1) View
  8. Chatzea V, Logothetis I, Kalogiannakis M, Rovithis M, Vidakis N. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. Information 2024;15(7):410 View
  9. Reyes-de-Cózar S, Merino-Cajaraville A. FABLE: A New Horizon in Digital Learning and Serious Game Design. Media and Communication 2024;13 View
  10. McAllister N, Tavener-Smith T, Jackson J. Leveraging an mLearning Prototype to Teach Medical Terminology to Nursing Students: A Linguistic Approach. Teaching and Learning in Nursing 2024 View
  11. Aster A, Hütt C, Morton C, Flitton M, Laupichler M, Raupach T. Development and evaluation of an emergency department serious game for undergraduate medical students. BMC Medical Education 2024;24(1) View
  12. Guinat M, Greppin-Bécherraz C, Staffoni L, Didier A, Santschi V. Impact of an interprofessional training on students’ attitudes toward interprofessional education. Journal of Interprofessional Care 2024:1 View

Books/Policy Documents

  1. Arif Y, Ayunda N, Diah N, Garcia M. Transformative Approaches to Patient Literacy and Healthcare Innovation. View