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Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35907, first published .
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Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis

Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis

Authors of this article:

Sungjin Park1 Author Orcid Image ;   Sangkyun Kim1 Author Orcid Image

Journals

  1. Hellberg A, Moll J. A point with pointsification? clarifying and separating pointsification from gamification in education. Frontiers in Education 2023;8 View
  2. Panda G, Arora M, Ghoshal I, Garza-Reyes J, Kaswan M. Application of metaverse in higher education: a systematic literature review and bibliometric analysis. The TQM Journal 2026;38(4):861 View
  3. Adi P, Köhler T, Triyono M, Priyanto , Handayani S, Maruanaya R. AI-enhanced gamification in education: an integrative review of trends, impacts, and corrective role potential. Journal of Computers in Education 2026 View
  4. Pratama S. Pengaruh Gamifikasi Berbasis Point System terhadap Motivasi dan Keterlibatan Mahasiswa dalam Mata Kuliah Desain Grafis. Indonesian Journal of Education And Computer Science 2025;3(1):1 View

Conference Proceedings

  1. Gazis A, Katsiri E. 2023 International Conference on Applied Mathematics & Computer Science (ICAMCS). E-polis: A serious game for the gamification of sociological surveys View
  2. Salt A, El Mesloul Nasri S, Kavakli-Thorne M. 2025 International Conference on Intelligent Computing and Virtual & Augmented Reality Simulations (ICVARS). Gamification Frameworks for Behavioural Change Using Psychophysiological Feedback View