Published on in Vol 11 (2023)
![Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial](https://asset.jmir.pub/assets/d43738fdbc470fd872617452e9f2fe2e.png 480w,https://asset.jmir.pub/assets/d43738fdbc470fd872617452e9f2fe2e.png 960w,https://asset.jmir.pub/assets/d43738fdbc470fd872617452e9f2fe2e.png 1920w,https://asset.jmir.pub/assets/d43738fdbc470fd872617452e9f2fe2e.png 2500w)
1 Servicio de Psiquiatría, Hospital Universitario Puerta de Hierro Majadahonda, Majadahonda, Spain
2 Facultad de Medicina, Universidad Autónoma de Madrid, Madrid, Spain
3 Universidad de Diseño y Tecnología, Madrid, Spain
4 R&D Department, Hogrefe TEA Ediciones, Madrid, Spain
5 Biostatistics Unit, Hospital Universitario Puerta de Hierro Majadahonda, Madrid, Spain
6 Consorcio de Investigación Biomédica en Red: Epidemiología y Salud Pública, Madrid, Spain
7 Facultad de Psicología, Universidad Autónoma de Madrid, Madrid, Spain
8 Departamento de Psicología, Universidad Pontificia de Comillas, Madrid, Spain
9 Consorcio de Investigación Biomédica en Red: Salud Mental, Madrid, Spain
10 Ita Mental Health, Madrid, Spain
*these authors contributed equally