Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39874, first published
.

Journals
- Flanagan K, Saikia M. Consumer-Grade Electroencephalogram and Functional Near-Infrared Spectroscopy Neurofeedback Technologies for Mental Health and Wellbeing. Sensors 2023;23(20):8482 View
- Wilens T, Stone M, Lanni S, Berger A, Wilson R, Lydston M, Surman C. Treating Executive Function in Youth With Attention Deficit Hyperactivity Disorder: A Review of Pharmacological and Non-Pharmacological Interventions. Journal of Attention Disorders 2024;28(5):751 View
- Martin-Moratinos M, Bella-Fernández M, Rodrigo-Yanguas M, González-Tardón C, Sújar A, Li C, Wang P, Royuela A, Lopez-Garcia P, Blasco-Fontecilla H. Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial. JMIR Research Protocols 2024;13:e53191 View
- Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Veronesi G, Gabellone A, Tomlinson A, Solmi M, Correll C, Cortese S. Treatments in the pipeline for attention-deficit/hyperactivity disorder (ADHD) in adults. Neuroscience & Biobehavioral Reviews 2024;163:105774 View
- Rodríguez Timaná L, Castillo García J, Bastos Filho T, Ocampo González A, Hincapié Monsalve N, Valencia Jimenez N. Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review. JMIR Serious Games 2024;12:e59053 View
- Martin-Moratinos M, Bella-Fernández M, Rodrigo-Yanguas M, González-Tardón C, Li C, Wang P, Royuela A, Lopez-Garcia P, Blasco-Fontecilla H. Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial. JMIR Serious Games 2025;13:e59124 View
- Lin J, Chang W. Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children With Attention-Deficit/Hyperactivity Disorder (ADHD): Systematic Literature Review. JMIR Serious Games 2025;13:e60937 View
- Velert-Jiménez S, Valero-Moreno S, Gil-Gómez J, Pérez-Marín M, Montoya-Castilla I. EmoWELL: effectiveness of a serious game for emotion regulation in emerging adulthood. Frontiers in Psychology 2025;16 View
- Basciano M, Bisagno E, Cadamuro A. Multiple Ways in Which Video Games Make Education Inclusive: A Systematic Review of Cognitive Enhancement for Neurodivergent Learners. Multimodal Technologies and Interaction 2025;9(6):56 View
- Kim S. Verification of the Effectiveness of a Token Economy Method Through Digital Intervention Content for Children with Attention-Deficit/Hyperactivity Disorder. Bioengineering 2025;12(10):1035 View
- Liu J, Jasim M, Song J, Ha S, Kim J, Kim D, Lee H, Kim B, Jung H. Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD. ACM Transactions on Computer-Human Interaction 2025 View
- Mao F, Liu Z, Fang Q, Liu Y. Efficacy of game-based interventions on cognitive performance in children and adolescents with attention-deficit/hyperactivity disorder: a systematic review and meta–analysis. BMC Psychiatry 2025 View
Conference Proceedings
- Silva E, Silva J, Reis L, Silva S. 2025 IEEE Conference on Games (CoG). Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game View
