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Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/48063, first published .
Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study

Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study

Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study

Journals

  1. Wang H, Zhao Y, Men D, Luh D. An Integrated Design Method for Elderly-Friendly Game Products Based on Online Review Mining and the BTM–AHP–AD–TOPSIS Framework. Applied Sciences 2025;15(14):7930 View
  2. Dino M, Villafuerte C, Decker V, Lopez J, Cruz L, Dino G, Rivero J, Balbin P, Mallo E, Briggs C, Thiamwong L, Shattell M. Remote Virtual Interactive Agents for Older Adults: Exploring Its Science via Network Analysis and Systematic Review. Healthcare 2025;13(17):2253 View
  3. Chen L, Jang F, Li M, Zong W, Yu H. Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review. JMIR Aging 2025;8:e78686 View
  4. Salami A, Papastylianou T, Adeoye M, Ronayne J, Bixby H, Stawski R, Fromson B, Doltis M, Mahmoud O, Di Cesare M. Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry. JMIR Serious Games 2026;14:e80684 View