Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/48099, first published .
Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework

Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework

Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework

Authors of this article:

Lance Bunt1 Author Orcid Image ;   Japie Greeff2 Author Orcid Image ;   Estelle Taylor1 Author Orcid Image

Journals

  1. Nabong E, Opdyke A. Designing serious games to advance climate change adaptation. Environmental Research Communications 2024;6(9):091501 View
  2. Dereje D, Lamba D, Abessa T, Kenea C, Ramari C, Osama M, Kossi O, Boma P, Panda J, Kushnir A, Mourad J, Mapinduzi J, Fourtassi M, Daniels K, Deutsch J, Bonnechère B. Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations. Frontiers in Digital Health 2025;7 View
  3. Shahzadi A, Ishaq K, Nawaz N, Rosdi F, Khan F. Unveiling personalized and gamification-based cybersecurity risks within financial institutions. PeerJ Computer Science 2025;11:e2598 View
  4. Creighton L, Mitchell G, Hamilton C, Craig S, Stark P, McLaughlin-Borlace N, Slade C, Brown Wilson C. Integrating academic and professional integrity: a co-designed serious game for nursing students - a multi-methods study. International Journal for Educational Integrity 2025;21(1) View
  5. Grübel J, Chatain J, Schmid C, Fayolle V, Zünd F, Gruber R, Stadlinger B. Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment. JMIR Serious Games 2025;13:e64751 View
  6. Maxim R, Arnedo-Moreno J. Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review. JMIR Serious Games 2025;13:e54075 View
  7. Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
  8. Carvalho P, Barbalho Y, Melo P, Stival M, Lima L, Funghetto S. Desenvolvimento de jogo de tabuleiro sobre saúde da pessoa idosa para a formação de enfermeiros. Escola Anna Nery 2025;29 View
  9. Carvalho P, Barbalho Y, Melo P, Stival M, Lima L, Funghetto S. Development of a board game on older adult health for nursing education. Escola Anna Nery 2025;29 View
  10. Maxim R, Arnedo-Moreno J. EDTF: A User-Centered Approach to Digital Educational Games Design and Development. Information 2025;16(9):794 View
  11. Brauner S, Moschner J, Brumme A, Hölzlberger F. More than chair circles? A qualitative systematic review of serious games related to water governance and their potential effects on policy design. Water International 2025;50(7):799 View

Books/Policy Documents

  1. Pourabdollahian B, Pero M, Eslami Y, Da Cunha C. Advances in Production Management Systems. Cyber-Physical-Human Production Systems: Human-AI Collaboration and Beyond. View

Conference Proceedings

  1. Fornós S, Beier S. Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play. A Game Design Approach to Failure to Enhance Learning Games View