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Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/50315, first published .
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Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

Journals

  1. Markovitch B, Evans N, Birk M. The value of error-correcting responses for cognitive assessment in games. Scientific Reports 2024;14(1) View
  2. Pless S, Woelfle T, Lorscheider J, Wiencierz A, Reyes Ó, Luque C, Calabrese P, Granziera C, Kappos L. CoGames: Development of an adaptive smartphone-based and gamified monitoring tool for cognitive function in Multiple Sclerosis. Journal of Neurology 2025;272(2) View
  3. Chung E, Yim J. An Integrated Program to Improve Cognitive and Physical Abilities in Older People. Applied Sciences 2025;15(5):2677 View
  4. Haccou G, Nau N, Johanson C, Klooster J, Friehs M. HD-tDCS in a Gaming Setting: Effects of Polarity and Timing in a Visuospatial Working-Memory Task. Journal of Cognitive Enhancement 2025;9(3):265 View
  5. De Gobbis A, Malavolta M, De Beukelaer N, Ortibus E, Sadikov A, Groznik V. Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study. JMIR Serious Games 2025;13:e77109 View
  6. Barakat N, Dechant M, Poulet E, Cailhol L, Brunelin J, Friehs M, Neige C. Response Inhibition in borderline personality disorder assessed with a gamified stop signal task. Scientific Reports 2025;15(1) View
  7. Belanger M, Chen H, Fröhner J, Garbusow M, Heinz A, Smolka M. Behavioural and Neural Reliability of a Pavlovian‐to‐Instrumental Transfer Task. Addiction Biology 2025;30(12) View
  8. Qiao X, Tian S, Tang M, He S, Wang J, Fan L, Zhu Y, Zhang Z, Du S, Dong C, Chen Y, Liu X. Analysis of Spatiotemporal Features in Virtual Navigation Game Across Different Age Groups: Quantitative research (Preprint). JMIR Serious Games 2025 View
  9. Friehs M, Schroeder P, Barlow K, Stein A. Not Just Childish Games: an Exploration of Different Game-Based Assessments and Discussion of Gamification in Clinical Pediatric Populations. Journal of Cognitive Enhancement 2026;10(1):1 View
  10. Su S, Meng S, Wan M. Container metaphors, intergroup evaluations, and cooperative behavior toward domestic and foreign ethnic groups among Chinese multiethnic university students. Current Psychology 2026;45(9) View
  11. Yang S, Zhou B, Xie Y, Hu Y, Shi L, Zhou X. Gaming-based program for internet gaming disorder: feasibility and preliminary outcomes of a structured camp program. Frontiers in Psychiatry 2026;17 View
  12. M-Cam S, Acosta D, Cruz Ornelas K, Montoya Beltrán P, Alonso Valerdi L, Ibarra Zarate D. Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non–Game-Based Systems in a Cross-Sectional Study. JMIR Serious Games 2026;14:e92496 View

Conference Proceedings

  1. Yeung T, Friehs M, Gómez-Maureira M. Proceedings of the 20th International Conference on the Foundations of Digital Games. Mapping Practices of Academic Game Development View
  2. Aljoudi A, Mahfoud A. 2026 IEEE 16th Symposium on Computer Applications & Industrial Electronics (ISCAIE). Gamification Tool to Assess Executive Functions for Children Using Real-Time Facial Emotion Recognition and Body Movement Tracking View