Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/50315, first published .
Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

Journals

  1. Markovitch B, Evans N, Birk M. The value of error-correcting responses for cognitive assessment in games. Scientific Reports 2024;14(1) View
  2. Pless S, Woelfle T, Lorscheider J, Wiencierz A, Reyes Ó, Luque C, Calabrese P, Granziera C, Kappos L. CoGames: Development of an adaptive smartphone-based and gamified monitoring tool for cognitive function in Multiple Sclerosis. Journal of Neurology 2025;272(2) View
  3. Chung E, Yim J. An Integrated Program to Improve Cognitive and Physical Abilities in Older People. Applied Sciences 2025;15(5):2677 View
  4. Haccou G, Nau N, Johanson C, Klooster J, Friehs M. HD-tDCS in a Gaming Setting: Effects of Polarity and Timing in a Visuospatial Working-Memory Task. Journal of Cognitive Enhancement 2025;9(3):265 View
  5. De Gobbis A, Malavolta M, De Beukelaer N, Ortibus E, Sadikov A, Groznik V. Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study. JMIR Serious Games 2025;13:e77109 View
  6. Barakat N, Dechant M, Poulet E, Cailhol L, Brunelin J, Friehs M, Neige C. Response Inhibition in borderline personality disorder assessed with a gamified stop signal task. Scientific Reports 2025 View

Conference Proceedings

  1. Yeung T, Friehs M, Gómez-Maureira M. Proceedings of the 20th International Conference on the Foundations of Digital Games. Mapping Practices of Academic Game Development View