Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/52017, first published .
The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial

The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial

The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial

Authors of this article:

Abeer Alnuaim1 Author Orcid Image

Abeer Alnuaim   1 , BSc, MSc, PhD

1 Department of Computer Science and Engineering, College of Applied Studies and Community Service, King Saud University, Riyadh, Saudi Arabia

Corresponding Author:

  • Abeer Alnuaim, BSc, MSc, PhD
  • Department of Computer Science and Engineering
  • College of Applied Studies and Community Service
  • King Saud University
  • P.O. Box 22459
  • Riyadh, 11495
  • Saudi Arabia
  • Phone: 966 114670000
  • Email: abalnuaim@ksu.edu.sa