Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/52017, first published
.

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- Wang M, Zeng C, Xu L, Sun H. Meeting the digital literacy education needs of college students: A two-stage study in China. The Journal of Academic Librarianship 2025;51(5):103084 View
- Borromeo R. Enhancing Terminology Retention Performance in MATATAG TLE–IA 7 in Apad National High School through the Use of Craftgrid Application. Psychology and Education: A Multidisciplinary Journal 2025;43(2):225 View
- Aliyev M, Fatullayev V, Aliyeva S. Business simulation games integrated with emerging technologies in business education: A review. Entertainment Computing 2025;55:101006 View
- Othman M, Daud S, Md Taib N, Abu Yazid Z, Hasbullah N. The Role of Perceived Usefulness and Attitude in Student Engagement: A Conceptual Study in Malaysian Blended Learning Environment. Information Management and Business Review 2025;17(3(I)S):29 View
- Da Silva E, Gonçalves M, Fontoura J, Santos J. ESCAPE ROOM DIGITAL COM LASTRO EM FENÔMENOS ONDULATÓRIOS (MECÂNICOS E ELETROMAGNÉTICOS): UMA PROPOSTA DE GAMEFICAÇÃO AUSUBELIANA. ARACÊ 2025;7(11):e10130 View
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