Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/52990, first published
.
Journals
- Fijačko N, Masterson Creber R, Metličar Š, Strnad M, Greif R, Štiglic G, Skok P. Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial. JMIR Serious Games 2024;12:e56037 View
- Kim K, Choi D, Shim H, Lee C. Effects of gamification in advanced life support training for clinical nurses: A cluster randomized controlled trial. Nurse Education Today 2024;140:106263 View
- Flato U, Beffa dos Santos E, Bispo Diaz T Martins I, Rossignoli V, Dias Midega T, Kallas-Silva L, Ferreira Mendes de Oliveira R, do Socorro Lima Figueiredo Flato A, Vicente Guimarães M, Penna Guimarães H. Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale. JMIR Serious Games 2024;12:e55333 View
- Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View