Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/57714, first published .
Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

Authors of this article:

Jens Peter Eckardt1 Author Orcid Image

Journals

  1. Mussawar B, Jaffri A, Khan M. Ludo Star Game Addiction and Aggression: Social Support and Empathy as Moderators. Journal of Professional & Applied Psychology 2024;5(4):607 View
  2. Lhoeste-Charris A, Diaz-Moradt L, Navarro Obeid J, Orozco Santander M, Orozco Santander I, Señas Sierra B. Importancia de los videojuegos en los procesos de intervención en salud mental: una revisión sistemática. Telos: Revista de Estudios Interdisciplinarios en Ciencias Sociales 2025;27(3):981 View
  3. Yang H, Chang F, Zhu D, Fumie M, Liu Z, Zhang W, Cai J. Gamified interventions for schizophrenia rehabilitation: A systematic scoping review. Clinical Psychology Review 2025;122:102651 View