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Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/57714, first published .
Person playing Candy Crush Saga on a smartphone, matching colorful candies

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

Authors of this article:

Jens Peter Eckardt1 Author Orcid Image

Journals

  1. Mussawar B, Jaffri A, Khan M. Ludo Star Game Addiction and Aggression: Social Support and Empathy as Moderators. Journal of Professional & Applied Psychology 2024;5(4):607 View
  2. Lhoeste-Charris A, Diaz-Moradt L, Navarro Obeid J, Orozco Santander M, Orozco Santander I, Señas Sierra B. Importancia de los videojuegos en los procesos de intervención en salud mental: una revisión sistemática. Telos: Revista de Estudios Interdisciplinarios en Ciencias Sociales 2025;27(3):981 View
  3. Yang H, Chang F, Zhu D, Fumie M, Liu Z, Zhang W, Cai J. Gamified interventions for schizophrenia rehabilitation: A systematic scoping review. Clinical Psychology Review 2025;122:102651 View
  4. Vergara-Álvarez M, Navarro-Obeid J, Lhoeste-Charris Á, Señas Sierra B, Orozco Santander M, Quiroz Herazo L. A systematic review on the effectiveness and contributions of video games to mental health and psychological intervention in people aged 8 to 60 years. PsiqueMag 2026;15(1):207 View