Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/59141, first published .
Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Teerawat Kamnardsiri   1 , PhD ;   Sirintip Kumfu   2 , MSc ;   Peeraya Munkhetvit   3 , PhD ;   Sirinun Boripuntakul   2 * , PhD ;   Somporn Sungkarat   2 * , PhD

1 Department of Digital Game, College of Arts, Media, and Technology, Chiang Mai University, Chiang Mai, Thailand

2 Department of Physical Therapy, Faculty of Associated Medical Sciences, Chiang Mai University, Chiang Mai, Thailand

3 Department of Occupational Therapy, Faculty of Associated Medical Sciences, Chiang Mai University, Chiang Mai, Thailand

*these authors contributed equally

Corresponding Author:

  • Somporn Sungkarat, PhD
  • Department of Physical Therapy
  • Faculty of Associated Medical Sciences
  • Chiang Mai University
  • 110 Intawaroros Rd, Sripoom
  • Chiang Mai, 50200
  • Thailand
  • Phone: 66 53949249
  • Email: somporn.sungkarat@cmu.ac.th