Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/59141, first published .
Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Journals

  1. Li A, Qiang W, Li J, Geng Y, Qiang Y, Zhao J. Retracted: Evaluating the Clinical Efficacy of an Exergame-Based Training Program for Enhancing Physical and Cognitive Functions in Older Adults With Mild Cognitive Impairment and Dementia Residing in Rural Long-Term Care Facilities: Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e69109 View
  2. Wang H, Zhao Y, Men D, Luh D. An Integrated Design Method for Elderly-Friendly Game Products Based on Online Review Mining and the BTM–AHP–AD–TOPSIS Framework. Applied Sciences 2025;15(14):7930 View
  3. Yalazı R, Demirci N. Development of a mobile application for urinary diary monitoring in overactive bladder management. Revista da Associação Médica Brasileira 2025;71(10) View

Conference Proceedings

  1. He H, Muñoz D, An L, Pedell S. Proceedings of the 37th Australian Conference on Human-Computer Interaction. Opportunities for Technology to Support Facilitation of Group Exercise in Aged Care: An Ethnographic Study View