Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/59141, first published
.

Journals
- Li A, Qiang W, Li J, Geng Y, Qiang Y, Zhao J. Retracted: Evaluating the Clinical Efficacy of an Exergame-Based Training Program for Enhancing Physical and Cognitive Functions in Older Adults With Mild Cognitive Impairment and Dementia Residing in Rural Long-Term Care Facilities: Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e69109 View
- Wang H, Zhao Y, Men D, Luh D. An Integrated Design Method for Elderly-Friendly Game Products Based on Online Review Mining and the BTM–AHP–AD–TOPSIS Framework. Applied Sciences 2025;15(14):7930 View
- Yalazı R, Demirci N. Development of a mobile application for urinary diary monitoring in overactive bladder management. Revista da Associação Médica Brasileira 2025;71(10) View
- Kumfu S, Kamnardsiri T, Boripuntakul S, Sungkarat S. Feasibility of home-based, low-intensity exergame on cognitive function of older adults with mild cognitive impairment. DIGITAL HEALTH 2025;11 View
- Asyraf R, Saputra D, Hermawan H. Digital Educational Games for Enhancing Environmental Literacy in Early Childhood: A Systematic Literature Review. Journal of Multimedia Trend and Technology 2025;4(2):94 View
Conference Proceedings
- He H, Muñoz D, An L, Pedell S. Proceedings of the 37th Australian Conference on Human-Computer Interaction. Opportunities for Technology to Support Facilitation of Group Exercise in Aged Care: An Ethnographic Study View
- Chen X, Hsieh H, Chen C. 2025 IEEE 14th Global Conference on Consumer Electronics (GCCE). Concept Design of Home-Based VR Gaming Device to Promote Active Aging View
- Asyraf R, Saputra D, Hermawan H, Purbasari W, Riyandari L. 2025 9th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE). Digital Educational Games for Enhancing Environmental Literacy in Early Childhood: A Systematic Literature Review View
