Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/59514, first published .
Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study

Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study

Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study

Mark Hewko   1 , MEng ;   Vincent Gagnon Shaigetz   2 , MSc ;   Michael S Smith   1 , MSc ;   Elicia Kohlenberg   1 , DEC ;   Pooria Ahmadi   3 , MD ;   Maria Elena Hernandez Hernandez   3 , PhD ;   Catherine Proulx   2 , MSc ;   Anne Cabral   2 , MEng ;   Melanie Segado   2 , PhD ;   Trisha Chakrabarty   3 * , MD ;   Nusrat Choudhury   2 * , MEng

1 National Research Council, Winnipeg, MB, Canada

2 National Research Council, Boucherville, QC, Canada

3 Department of Psychiatry, Faculty of Medicine, University of British Columbia, Vancouver, BC, Canada

*these authors contributed equally

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