Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/59514, first published .
Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study

Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study

Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study

Journals

  1. Yu M, Ge J, Jiang L, Tang R, Ji J, Gu D, Cai S, Zhu D, Shi J, Chen S, Zhou W, Geng R, Jiang L. Analysis of the current situation and influencing factors of internal perceptions in patients with chronic heart failure at the county level. Frontiers in Psychology 2025;16 View
  2. Leavitt V, Simani L, Koch M, Morrow S, Heuer L, Roozbeh M, Roozbeh M, Traynor S. The Language and Memory Test: Multinational Feasibility Study of a Digital Test to Measure Cognitive Change. European Journal of Neuroscience 2025;62(10) View