Articles published in this theme: 90 (scroll down to load remaining articles)
2026
Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study
JMIR Serious Games 2026 (Mar 02); 14:e77727
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Virtual Reality–Based Program for Pediatric Patients With Amblyopia: Protocol for a Multicenter, Randomized, Open-Label, Two-Arm Study
JMIR Res Protoc 2026 (Jan 21); 15:e85194
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2025
Evaluating R2Play, A Novel Multidomain Return-to-Play Assessment Tool for Concussion: Mixed Methods Feasibility and Face Validity Study
JMIR Rehabil Assist Technol 2025 (Nov 25); 12:e78486
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ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study
JMIR Serious Games 2025 (Sep 11); 13:e66334
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Discriminative Power of the Serious Game Attention Slackline in Children and Adolescents With and Without Attention-Deficit/Hyperactivity Disorder: Validation Study
JMIR Serious Games 2025 (May 13); 13:e65170
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Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study
JMIR Serious Games 2025 (Apr 02); 13:e66167
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Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study
JMIR Serious Games 2025 (Mar 24); 13:e65498
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Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study
JMIR Serious Games 2025 (Feb 28); 13:e57802
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A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study
JMIR Serious Games 2025 (Feb 11); 13:e56269
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Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
JMIR Serious Games 2025 (Jan 09); 13:e53045
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User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
JMIR Serious Games 2025 (Jan 06); 13:e57030
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Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study
JMIR Serious Games 2025 (Jan 01); 13:e49847
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2024
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
JMIR Serious Games 2024 (Dec 24); 12:e58452
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The Effect of the Mediterranean Diet–Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
JMIR Rehabil Assist Technol 2024 (Dec 13); 11:e60155
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Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Randomized Multiple Baseline Design Study
JMIR Form Res 2024 (Nov 18); 8:e47754
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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience
JMIR Serious Games 2024 (Oct 29); 12:e59141
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Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial
JMIR Serious Games 2024 (Sep 27); 12:e52563
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Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
JMIR Serious Games 2024 (Sep 23); 12:e54082
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