Articles published in 2021 in this theme: 14 (scroll down to load remaining articles)
2021
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
JMIR Serious Games 2021 (Nov 24); 9(4):e33144
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An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study
JMIR Serious Games 2021 (Oct 27); 9(4):e27848
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Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study
JMIR Serious Games 2021 (Oct 12); 9(4):e27036
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Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study
J Med Internet Res 2021 (Sep 28); 23(9):e28037
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A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis
J Med Internet Res 2021 (Sep 13); 23(9):e28796
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Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
J Med Internet Res 2021 (Sep 10); 23(9):e30390
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A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation
JMIR Serious Games 2021 (Aug 03); 9(3):e26062
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A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
JMIR Serious Games 2021 (May 11); 9(2):e23835
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Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
JMIR Serious Games 2021 (Apr 20); 9(2):e14746
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The Development of an Escape Room–Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach
JMIR Serious Games 2021 (Mar 23); 9(1):e19765
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Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis
JMIR Res Protoc 2021 (Feb 17); 10(2):e18815
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A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process
J Med Internet Res 2021 (Feb 04); 23(2):e18161
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Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study
JMIR Serious Games 2021 (Jan 29); 9(1):e25052
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Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App
JMIR Serious Games 2021 (Jan 18); 9(1):e22494
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