Articles published in 2025 in this theme: 10 (scroll down to load remaining articles)
2025
Evaluating R2Play, A Novel Multidomain Return-to-Play Assessment Tool for Concussion: Mixed Methods Feasibility and Face Validity Study
JMIR Rehabil Assist Technol 2025 (Nov 25); 12:e78486
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ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study
JMIR Serious Games 2025 (Sep 11); 13:e66334
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Discriminative Power of the Serious Game Attention Slackline in Children and Adolescents With and Without Attention-Deficit/Hyperactivity Disorder: Validation Study
JMIR Serious Games 2025 (May 13); 13:e65170
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Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study
JMIR Serious Games 2025 (Apr 02); 13:e66167
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Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study
JMIR Serious Games 2025 (Mar 24); 13:e65498
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Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study
JMIR Serious Games 2025 (Feb 28); 13:e57802
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A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study
JMIR Serious Games 2025 (Feb 11); 13:e56269
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Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
JMIR Serious Games 2025 (Jan 09); 13:e53045
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User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
JMIR Serious Games 2025 (Jan 06); 13:e57030
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Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study
JMIR Serious Games 2025 (Jan 01); 13:e49847
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