Articles published in 2019 in this theme: 5 (scroll down to load remaining articles)
2019
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Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process
JMIR Serious Games 2019 (Dec 20); 7(4):e13695
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Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
JMIR Serious Games 2019 (Sep 30); 7(3):e13776
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Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
JMIR Serious Games 2019 (Jun 17); 7(2):e11960
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Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study
JMIR Serious Games 2019 (Jun 10); 7(2):e12429
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Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis
JMIR Serious Games 2019 (Apr 16); 7(2):e11909
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