Articles published in 2024 in this theme: 19 (scroll down to load remaining articles)
2024
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
JMIR Serious Games 2024 (Dec 24); 12:e58452
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The Effect of the Mediterranean Diet–Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
JMIR Rehabil Assist Technol 2024 (Dec 13); 11:e60155
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Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Randomized Multiple Baseline Design Study
JMIR Form Res 2024 (Nov 18); 8:e47754
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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience
JMIR Serious Games 2024 (Oct 29); 12:e59141
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Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial
JMIR Serious Games 2024 (Sep 27); 12:e52563
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Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
JMIR Serious Games 2024 (Sep 23); 12:e54082
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Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates: Proposal for Algorithm Development
JMIR Res Protoc 2024 (Sep 10); 13:e55613
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A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study
JMIR Serious Games 2024 (Aug 27); 12:e54193
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Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study
JMIR Serious Games 2024 (Aug 21); 12:e54684
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Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial
JMIR Serious Games 2024 (Aug 08); 12:e60771
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Biochemical Changes in Adult Male Gamers During Prolonged Gaming: Pilot Study
Interact J Med Res 2024 (Jul 08); 13:e46570
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Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study
JMIR Serious Games 2024 (May 09); 12:e47513
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Therapeutic Uses of Gaming in Mental Health: An Untapped Potential
JMIR Serious Games 2024 (Apr 25); 12:e57714
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Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study
JMIR Serious Games 2024 (Mar 22); 12:e43078
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An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study
JMIR Serious Games 2024 (Mar 18); 12:e48545
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Improving Behavioral-Based Safety Training in Using Verbal Commands Through a Theory-Driven and Feedback-Based Nonimmersive Virtual Reality Game: Development and Usability Study
JMIR Form Res 2024 (Mar 12); 8:e48080
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A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study
JMIR Serious Games 2024 (Feb 12); 12:e46697
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An Augmented Reality Serious Game for Children’s Optical Science Education: Randomized Controlled Trial
JMIR Serious Games 2024 (Feb 01); 12:e47807
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