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Articles published in 2014 in this theme: 6 (scroll down to load remaining articles)
2014
A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2014 (Dec 22); 3(4):e80
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Movement-Based Interaction Applied to Physical Rehabilitation Therapies
J Med Internet Res 2014 (Dec 09); 16(12):e281
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Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity
JMIR Serious Games 2014 (Nov 25); 2(2):e13
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Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial
JMIR Serious Games 2014 (Nov 12); 2(2):e12
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Just a Fad? Gamification in Health and Fitness Apps
JMIR Serious Games 2014 (Aug 04); 2(2):e9
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Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses
JMIR Serious Games 2014 (Apr 04); 2(1):e4
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