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Articles published in 2018 in this theme: 9 (scroll down to load remaining articles)
2018
A Tablet-Based Interactive Movement Tool for Pediatric Rehabilitation: Development and Preliminary Usability Evaluation
JMIR Rehabil Assist Technol 2018 (Nov 26); 5(2):e10307
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Pokémon GO Within the Context of Family Health: Retrospective Study
JMIR Pediatr Parent 2018 (Oct 03); 1(2):e10679
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The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
J Med Internet Res 2018 (Jun 28); 20(6):e10486
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Pokémon GO and Physical Activity in Asia: Multilevel Study
J Med Internet Res 2018 (Jun 15); 20(6):e217
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Physical Wellness Among Gaming Adults: Cross-Sectional Study
JMIR Serious Games 2018 (Jun 12); 6(2):e12
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Person-Generated Health Data in Simulated Rehabilitation Using Kinect for Stroke: Literature Review
JMIR Rehabil Assist Technol 2018 (May 08); 5(1):e11
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Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial
JMIR Serious Games 2018 (Mar 27); 6(1):e4
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Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
JMIR Rehabil Assist Technol 2018 (Mar 06); 5(1):e2
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The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences
JMIR Serious Games 2018 (Jan 03); 6(1):e1
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