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Articles published in 2024 in this theme: 31 (scroll down to load remaining articles)
2024
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
J Med Internet Res 2024 (Dec 30); 26:e58422
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Extended Reality Gaming for Exercise and Mindfulness Throughout Pediatric Cancer Rehabilitation: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2024 (Dec 23); 13:e64879
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The Effect of the Mediterranean Diet–Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
JMIR Rehabil Assist Technol 2024 (Dec 13); 11:e60155
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Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial
J Med Internet Res 2024 (Nov 27); 26:e56810
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Effectiveness of Digital Health Interventions in Promoting Physical Activity Among College Students: Systematic Review and Meta-Analysis
J Med Internet Res 2024 (Nov 20); 26:e51714
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The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial
JMIR Serious Games 2024 (Nov 20); 12:e57352
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Assessing the Feasibility and Acceptability of Virtual Reality for Remote Group-Mediated Physical Activity in Older Adults: Pilot Randomized Controlled Trial
JMIR Form Res 2024 (Nov 08); 8:e53156
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Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
JMIR Serious Games 2024 (Nov 05); 12:e52153
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Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries
JMIR Serious Games 2024 (Aug 28); 12:e52991
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Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study
JMIR Serious Games 2024 (Aug 26); 12:e55905
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The Rationale Behind the Design Decisions in an Augmented Reality Mobile eHealth Exergame to Increase Physical Activity for Inactive Older People With Heart Failure
JMIR Serious Games 2024 (Aug 21); 12:e50066
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Immersive and Nonimmersive Virtual Reality–Assisted Active Training in Chronic Musculoskeletal Pain: Systematic Review and Meta-Analysis
J Med Internet Res 2024 (Aug 19); 26:e48787
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The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals
J Med Internet Res 2024 (Aug 12); 26:e47116
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The Application of a Serious Game Framework to Design and Develop an Exergame for Patients With Heart Failure
JMIR Form Res 2024 (Aug 07); 8:e50063
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Physical Activity, Body Composition, and Fitness Variables in Adolescents After Periods of Mandatory, Promoted or Nonmandatory, Nonpromoted Use of Step Tracker Mobile Apps: Randomized Controlled Trial
JMIR Mhealth Uhealth 2024 (Jul 30); 12:e51206
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Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study
JMIR Serious Games 2024 (Jul 16); 12:e58411
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Biochemical Changes in Adult Male Gamers During Prolonged Gaming: Pilot Study
Interact J Med Res 2024 (Jul 08); 13:e46570
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Impact of Fruit and Vegetable Enzyme Supplementation on Aerobic Performance and Lactate Response in Older Adults Following High-Intensity Interval Exercise Through Exergaming: Randomized Experimental Matched-Pair Study
JMIR Serious Games 2024 (Jun 25); 12:e52231
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Interactive Electronic Pegboard for Enhancing Manual Dexterity and Cognitive Abilities: Instrument Usability Study
JMIR Hum Factors 2024 (Jun 21); 11:e56357
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Digital Gaming and Exercise Among Youth With Type 1 Diabetes: Cross-Sectional Analysis of Data From the Type 1 Diabetes Exercise Initiative Pediatric Study
JMIR Pediatr Parent 2024 (Jun 13); 7:e57198
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