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Articles published in 2021 in this theme: 27 (scroll down to load remaining articles)
2021
The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
JMIR Serious Games 2021 (Dec 30); 9(4):e27058
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Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study
JMIR Serious Games 2021 (Dec 03); 9(4):e29964
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Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
JMIR Serious Games 2021 (Nov 22); 9(4):e29330
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An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study
JMIR Serious Games 2021 (Oct 27); 9(4):e27848
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Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis
JMIR Serious Games 2021 (Oct 18); 9(4):e29981
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Kinesiotherapy With Exergaming as a Potential Modulator of Epigenetic Marks and Clinical Functional Variables of Older Women: Protocol for a Mixed Methods Study
JMIR Res Protoc 2021 (Oct 13); 10(10):e32729
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Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Sep 23); 9(3):e20066
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A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study
JMIR Serious Games 2021 (Aug 31); 9(3):e26153
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Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach
JMIR Serious Games 2021 (Aug 27); 9(3):e27195
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Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study
JMIR Serious Games 2021 (Aug 26); 9(3):e30672
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Exergaming Using Postural Feedback From Wearable Sensors and Exercise Therapy to Improve Postural Balance in People With Nonspecific Low Back Pain: Protocol for a Factorial Pilot Randomized Controlled Trial
JMIR Res Protoc 2021 (Aug 26); 10(8):e26982
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Effects of a Rehabilitation Program Using a Patient-Personalized Exergame on Fear of Falling and Risk of Falls in Vulnerable Older Adults: Protocol for a Randomized Controlled Group Study
JMIR Res Protoc 2021 (Aug 26); 10(8):e24665
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Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
JMIR Ment Health 2021 (Aug 16); 8(8):e28150
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Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
JMIR Serious Games 2021 (Aug 06); 9(3):e28400
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The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study
JMIR Serious Games 2021 (Jul 21); 9(3):e27884
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The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States
JMIR Serious Games 2021 (Jul 05); 9(3):e28282
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Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
JMIR Serious Games 2021 (Jun 24); 9(2):e25854
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User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study
JMIR Serious Games 2021 (May 31); 9(2):e25771
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Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report
JMIR Rehabil Assist Technol 2021 (May 27); 8(2):e28210
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Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies
JMIR Serious Games 2021 (May 07); 9(2):e22826
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