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Articles published in 2022 in this theme: 31 (scroll down to load remaining articles)
2022
Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
JMIR Serious Games 2022 (Dec 16); 10(4):e38133
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Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
JMIR Serious Games 2022 (Dec 06); 10(4):e38703
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Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study
JMIR Serious Games 2022 (Nov 29); 10(4):e41234
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Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach
JMIR Res Protoc 2022 (Nov 28); 11(11):e38434
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Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
JMIR Serious Games 2022 (Nov 23); 10(4):e39932
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The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Nov 09); 10(4):e38972
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Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
JMIR Serious Games 2022 (Nov 08); 10(4):e40119
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Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint
JMIR Serious Games 2022 (Oct 03); 10(4):e38192
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The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
JMIR Serious Games 2022 (Sep 28); 10(3):e38200
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Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study
JMIR Serious Games 2022 (Sep 13); 10(3):e34768
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Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial
JMIR Form Res 2022 (Jun 17); 6(6):e33089
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Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study
JMIR Res Protoc 2022 (Jun 13); 11(6):e32955
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Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial
JMIR Serious Games 2022 (Jun 10); 10(2):e31685
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Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial
JMIR Serious Games 2022 (May 24); 10(2):e33782
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Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (May 10); 10(2):e34402
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Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study
JMIR Serious Games 2022 (May 10); 10(2):e36768
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Authors’ Reply to: Learning More About the Effects of Gamification on Physical Activity. Comment on “Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials”
J Med Internet Res 2022 (May 03); 24(5):e38212
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Learning More About the Effects of Gamification on Physical Activity. Comment on “Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials”
J Med Internet Res 2022 (May 03); 24(5):e36396
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A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women
JMIR Serious Games 2022 (Apr 14); 10(2):e35511
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A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative Study
JMIR Serious Games 2022 (Mar 23); 10(1):e32027
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