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Articles published in 2019 in this theme: 13 (scroll down to load remaining articles)
2019
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
JMIR Serious Games 2019 (Nov 21); 7(4):e16031
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
J Med Internet Res 2019 (Sep 16); 21(9):e13833
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Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
JMIR Serious Games 2019 (Aug 28); 7(3):e12324
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Pedal-Assist Mountain Bikes: A Pilot Study Comparison of the Exercise Response, Perceptions, and Beliefs of Experienced Mountain Bikers
JMIR Form Res 2019 (Aug 13); 3(3):e13643
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Exergaming Improves Executive Functions in Patients With Metabolic Syndrome: Randomized Controlled Trial
JMIR Serious Games 2019 (Jul 31); 7(3):e13575
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Factors Associated with Sustained Exergaming: Longitudinal Investigation
JMIR Serious Games 2019 (Jul 31); 7(3):e13335
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Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
JMIR Serious Games 2019 (Jul 22); 7(3):e13962
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Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
JMIR Serious Games 2019 (Jun 18); 7(2):e13051
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Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
JMIR Serious Games 2019 (Jun 17); 7(2):e11960
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Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
JMIR Serious Games 2019 (Feb 25); 7(1):e10116
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Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
JMIR Serious Games 2019 (Feb 13); 7(1):e11444
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Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan
J Med Internet Res 2019 (Feb 05); 21(2):e10724
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Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
JMIR Serious Games 2019 (Feb 01); 7(1):e11326
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