Published on in Vol 4, No 2 (2016): Jul-Dec

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Journals

  1. Lorenzo-Alvarez R, Pavia-Molina J, Sendra-Portero F. Exploring the Potential of Undergraduate Radiology Education in the Virtual World Second Life with First-cycle and Second-cycle Medical Students. Academic Radiology 2018;25(8):1087 View
  2. Pottle J. Virtual reality and the transformation of medical education. Future Healthcare Journal 2019;6(3):181 View
  3. Jacklin S, Maskrey N, Chapman S. Improving Shared Decision Making Between Patients and Clinicians: Design and Development of a Virtual Patient Simulation Tool. JMIR Medical Education 2018;4(2):e10088 View
  4. Balian S, McGovern S, Abella B, Blewer A, Leary M. Feasibility of an augmented reality cardiopulmonary resuscitation training system for health care providers. Heliyon 2019;5(8):e02205 View
  5. Lorenzo-Alvarez R, Ruiz-Gomez M, Sendra-Portero F. Medical Students' and Family Physicians' Attitudes and Perceptions Toward Radiology Learning in the Second Life Virtual World. American Journal of Roentgenology 2019;212(6):1295 View
  6. Plch L. Perception of Technology-Enhanced Learning by Medical Students: an Integrative Review. Medical Science Educator 2020;30(4):1707 View
  7. Lorenzo‐Alvarez R, Rudolphi‐Solero T, Ruiz‐Gomez M, Sendra‐Portero F. Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life. Anatomical Sciences Education 2020;13(5):602 View
  8. Leary M, McGovern S, Balian S, Abella B, Blewer A. A Pilot Study of CPR Quality Comparing an Augmented Reality Application vs. a Standard Audio-Visual Feedback Manikin. Frontiers in Digital Health 2020;2 View
  9. Agasthya N, Penfil S, Slamon N. Virtual Reality Simulation for Pediatric Airway Intubation Readiness Education. Cureus 2020 View
  10. Said J, Schwartz A. Remote Medical Education: Adapting Kern’s Curriculum Design to Tele-teaching. Medical Science Educator 2021;31(2):805 View
  11. Kaldheim H, Fossum M, Munday J, Johnsen K, Slettebø Å. A qualitative study of perioperative nursing students' experiences of interprofessional simulation‐based learning. Journal of Clinical Nursing 2021;30(1-2):174 View
  12. Berg H, Steinsbekk A. The effect of self-practicing systematic clinical observations in a multiplayer, immersive, interactive virtual reality application versus physical equipment: a randomized controlled trial. Advances in Health Sciences Education 2021;26(2):667 View
  13. Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
  14. Rudolphi-Solero T, Jimenez-Zayas A, Lorenzo-Alvarez R, Domínguez-Pinos D, Ruiz-Gomez M, Sendra-Portero F. A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life. Insights into Imaging 2021;12(1) View
  15. Hess O, Qian J, Bruce J, Wang E, Rodriguez S, Haber N, Caruso T. Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study. Medical Science Educator 2022;32(5):1005 View
  16. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  17. Pérez Baena A, Sendra Portero F. The objective structured clinical examination (OSCE): Main aspects and the role of imaging. Radiología (English Edition) 2023;65(1):55 View
  18. Bremner R, Gibbs A, Mitchell A. The Era of Immersive Health Technology. EMJ Innovations 2020:40 View
  19. Rama A, Neiman N, Burdsall K, Fonseca A, Lee C, Domingue B, Jackson C, Caruso T. Virtual Immersion into a Poorly-Managed Medical Crisis Worsens Subsequent Performance: A Randomized, Controlled Trial. Clinical Simulation in Nursing 2022;70:47 View
  20. Pérez Baena A, Sendra Portero F. La evaluación clínica objetiva estructurada (ECOE): aspectos principales y papel de la radiología. Radiología 2023;65(1):55 View
  21. Ricci S, Calandrino A, Borgonovo G, Chirico M, Casadio M. Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training. JMIR Serious Games 2022;10(1):e28595 View
  22. Hartstein A, Zimney K, Verkuyl M, Yockey J, Berg-Poppe P. Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial. Journal of Physical Therapy Education 2022;36(2):176 View
  23. Iqbal J, Cortés Jaimes D, Makineni P, Subramani S, Hemaida S, Thugu T, Butt A, Sikto J, Kaur P, Lak M, Augustine M, Shahzad R, Arain M. Reimagining Healthcare: Unleashing the Power of Artificial Intelligence in Medicine. Cureus 2023 View
  24. Berg H, Prasolova-Førland E, Steinsbekk A. Developing a virtual reality (VR) application for practicing the ABCDE approach for systematic clinical observation. BMC Medical Education 2023;23(1) View
  25. Mergen M, Meyerheim M, Graf N. Reviewing the current state of virtual reality integration in medical education – a scoping review protocol. Systematic Reviews 2023;12(1) View
  26. Keller S, Jelsma J, Tschan F, Sevdalis N, Löllgen R, Creutzfeldt J, Kennedy-Metz L, Eppich W, Semmer N, Van Herzeele I, Härenstam K, de Bruijne M. Behavioral sciences applied to acute care teams: a research agenda for the years ahead by a European research network. BMC Health Services Research 2024;24(1) View
  27. Sendra-Portero F, Lorenzo-Álvarez R, Rudolphi-Solero T, Ruiz-Gómez M. The Second Life metaverse and its usefulness in medical education after a quarter of a century (Preprint). Journal of Medical Internet Research 2024 View
  28. Min H, Andler C, Barber R, Chang T, Abelairas-Gomez C, Knowlin L, Liu D, Fijačko N. Virtual Reality for Basic Life Support Training in High School Students: Thematic Analysis of Focus Group Interviews. JMIR XR and Spatial Computing 2024;1:e53212 View

Books/Policy Documents

  1. Pottle J, Zhou J. Comprehensive Healthcare Simulation: ECMO Simulation. View
  2. Gasmi A, Benlamri R. Novel AI and Data Science Advancements for Sustainability in the Era of COVID-19. View
  3. Nery Mendes I, de Araújo Nogueira M, Valente Mendes F, Noura Teixeira O, Almeida dos Santos V. Computer Game Development. View