Published on in Vol 7, No 2 (2019): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/10155, first published
.
Journals
- Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
- Tubelo R, Portella F, Gelain M, de Oliveira M, de Oliveira A, Dahmer A, Pinto M. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. International Journal of Medical Informatics 2019;130:103944 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Koriťáková E, Jivram T, Gîlcă-Blanariu G, Churová V, Poulton E, Ciureanu A, Louis C, Ștefănescu G, Schwarz D. Comparison of problem-based and team-based learning strategies: a multi-institutional investigation. Frontiers in Education 2023;8 View