Published on in Vol 8, No 2 (2020): Apr-Jun

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

Journals

  1. Espinosa-Curiel I, Pozas-Bogarin E, Martínez-Miranda J, Pérez-Espinosa H. Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study. JMIR Serious Games 2020;8(3):e21813 View
  2. Belghali M, Statsenko Y, Al-Za’abi A. Improving Serious Games to Tackle Childhood Obesity. Frontiers in Psychology 2021;12 View
  3. García-Muñoz S, Barlińska J, Wojtkowska K, Da Quinta N, Baranda A, Alfaro B, Santa Cruz E. Is it possible to improve healthy food habits in schoolchildren? A cross cultural study among Spain and Poland. Food Quality and Preference 2022;99:104534 View
  4. Alotaibi M, Alnajjar F, Cappuccio M, Khalid S, Alhmiedat T, Mubin O. Efficacy of Emerging Technologies to Manage Childhood Obesity. Diabetes, Metabolic Syndrome and Obesity: Targets and Therapy 2022;Volume 15:1227 View
  5. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  6. Abdumijit T, Zhao D, Zhang R. Neighborhood Food Environment and Children’s BMI: A New Framework with Structural Equation Modeling. Nutrients 2022;14(21):4631 View
  7. Chang I, Yang C, Yen C. The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial. JMIR Serious Games 2022;10(3):e33137 View
  8. Navidad L, Padial-Ruz R, González M. Nutrition, Physical Activity, and New Technology Programs on Obesity Prevention in Primary Education: A Systematic Review. International Journal of Environmental Research and Public Health 2021;18(19):10187 View
  9. Espinosa-Curiel I, Pozas-Bogarin E, Hernández-Arvizu M, Navarro-Jiménez M, Delgado-Pérez E, Martínez-Miranda J, Pérez-Espinosa H. HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study. JMIR Serious Games 2022;10(2):e33412 View
  10. Ismail S, Alghawi M, AlSuwaidi K. Gifted education in United Arab Emirates: Analyses from a learning-resource perspective. Cogent Education 2022;9(1) View
  11. Limone P, Messina G, Toto G. Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022). Frontiers in Nutrition 2022;9 View
  12. Sal S, Bektas M. Effectiveness of Obesity Prevention Program Developed for Secondary School Students. American Journal of Health Education 2022;53(1):45 View
  13. Lamas S, Rebelo S, da Costa S, Sousa H, Zagalo N, Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review. Nutrients 2023;15(6):1399 View
  14. Chrysi M, Michopoulos I, Dimitriadis G, Peppa M. A modern web-based health promotion program for patients in Greece with diabetes 2 and obesity: an interventional study. BMC Public Health 2023;23(1) View
  15. Martínez-Miranda J, Meza Magallanes M, Silva-Peña C, Mercado Rivas M, Figueroa-Varela M, Sánchez Aranda M. A Computational Platform to Support the Detection, Follow-up, and Epidemiological Surveillance of Mental Health and Substance Use Disorders: Protocol for a Development and Evaluation Study. JMIR Research Protocols 2023;12:e44607 View
  16. Alghalyini B. Applications of artificial intelligence in the management of childhood obesity. Journal of Family Medicine and Primary Care 2023;12(11):2558 View
  17. Porri D, Morabito L, Cavallaro P, La Rosa E, Li Pomi A, Pepe G, Wasniewska M. Time to act on childhood obesity: the use of technology. Frontiers in Pediatrics 2024;12 View
  18. Lecêtre F, Marco N, Méjean C, Blanc N, Cousson-Gélie F. Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens. Pratiques Psychologiques 2024;30(4):247 View
  19. Zhu X, Gu S, Li J. How do gamified digital therapeutics work on obesity self-management?. Metabolism Open 2024;23:100314 View
  20. van der Heijden Z, Lucassen D, Faessen J, Camps G, Lu Y, Schipper H, Nijhof S, Brouwer-Brolsma E. Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes. Health Psychology and Behavioral Medicine 2024;12(1) View