Published on in Vol 8, No 2 (2020): Apr-Jun

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

Journals

  1. Espinosa-Curiel I, Pozas-Bogarin E, Martínez-Miranda J, Pérez-Espinosa H. Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study. JMIR Serious Games 2020;8(3):e21813 View
  2. Belghali M, Statsenko Y, Al-Za’abi A. Improving Serious Games to Tackle Childhood Obesity. Frontiers in Psychology 2021;12 View
  3. García-Muñoz S, Barlińska J, Wojtkowska K, Da Quinta N, Baranda A, Alfaro B, Santa Cruz E. Is it possible to improve healthy food habits in schoolchildren? A cross cultural study among Spain and Poland. Food Quality and Preference 2022;99:104534 View
  4. Alotaibi M, Alnajjar F, Cappuccio M, Khalid S, Alhmiedat T, Mubin O. Efficacy of Emerging Technologies to Manage Childhood Obesity. Diabetes, Metabolic Syndrome and Obesity: Targets and Therapy 2022;Volume 15:1227 View
  5. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  6. Abdumijit T, Zhao D, Zhang R. Neighborhood Food Environment and Children’s BMI: A New Framework with Structural Equation Modeling. Nutrients 2022;14(21):4631 View
  7. Chang I, Yang C, Yen C. The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial. JMIR Serious Games 2022;10(3):e33137 View
  8. Navidad L, Padial-Ruz R, González M. Nutrition, Physical Activity, and New Technology Programs on Obesity Prevention in Primary Education: A Systematic Review. International Journal of Environmental Research and Public Health 2021;18(19):10187 View
  9. Espinosa-Curiel I, Pozas-Bogarin E, Hernández-Arvizu M, Navarro-Jiménez M, Delgado-Pérez E, Martínez-Miranda J, Pérez-Espinosa H. HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study. JMIR Serious Games 2022;10(2):e33412 View
  10. Ismail S, Alghawi M, AlSuwaidi K. Gifted education in United Arab Emirates: Analyses from a learning-resource perspective. Cogent Education 2022;9(1) View
  11. Limone P, Messina G, Toto G. Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022). Frontiers in Nutrition 2022;9 View
  12. Sal S, Bektas M. Effectiveness of Obesity Prevention Program Developed for Secondary School Students. American Journal of Health Education 2022;53(1):45 View
  13. Lamas S, Rebelo S, da Costa S, Sousa H, Zagalo N, Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review. Nutrients 2023;15(6):1399 View
  14. Chrysi M, Michopoulos I, Dimitriadis G, Peppa M. A modern web-based health promotion program for patients in Greece with diabetes 2 and obesity: an interventional study. BMC Public Health 2023;23(1) View
  15. Martínez-Miranda J, Meza Magallanes M, Silva-Peña C, Mercado Rivas M, Figueroa-Varela M, Sánchez Aranda M. A Computational Platform to Support the Detection, Follow-up, and Epidemiological Surveillance of Mental Health and Substance Use Disorders: Protocol for a Development and Evaluation Study. JMIR Research Protocols 2023;12:e44607 View
  16. Alghalyini B. Applications of artificial intelligence in the management of childhood obesity. Journal of Family Medicine and Primary Care 2023;12(11):2558 View
  17. Porri D, Morabito L, Cavallaro P, La Rosa E, Li Pomi A, Pepe G, Wasniewska M. Time to act on childhood obesity: the use of technology. Frontiers in Pediatrics 2024;12 View
  18. Lecêtre F, Marco N, Méjean C, Blanc N, Cousson-Gélie F. Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens. Pratiques Psychologiques 2024 View
  19. Zhu X, Gu S, Li J. How do gamified digital therapeutics work on obesity self-management?. Metabolism Open 2024;23:100314 View