Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18479, first published .
Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design

Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design

Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design

Journals

  1. Masud T, Ogliari G, Lunt E, Blundell A, Gordon A, Roller-Wirnsberger R, Vassallo M, Mari D, Kotsani M, Singler K, Romero-Ortuno R, Cruz-Jentoft A, Stuck A. A scoping review of the changing landscape of geriatric medicine in undergraduate medical education: curricula, topics and teaching methods. European Geriatric Medicine 2022;13(3):513 View
  2. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  3. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View

Books/Policy Documents

  1. Kurniawan F, Mardi Susiki Nugroho S, Hariadi M, Iskandar I, Dewi Basoeki P. Sustainable Smart Cities - A Vision for Tomorrow. View