Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/26216, first published
.
![How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study](https://asset.jmir.pub/assets/c1286ee108231bf4a22a45539c7ead5c.png 480w,https://asset.jmir.pub/assets/c1286ee108231bf4a22a45539c7ead5c.png 960w,https://asset.jmir.pub/assets/c1286ee108231bf4a22a45539c7ead5c.png 1920w,https://asset.jmir.pub/assets/c1286ee108231bf4a22a45539c7ead5c.png 2500w)
1 Department of Creative Design, National Yunlin University of Science and Technology, Douliou, Yunlin, Taiwan
2 Graduate School of Design, National Yunlin University of Science and Technology, Douliou, Yunlin, Taiwan