Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26216, first published .
How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study

How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study

How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study

Authors of this article:

Li-Hsun Peng1 Author Orcid Image ;   Ming-Han Bai2 Author Orcid Image

Journals

  1. Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
  2. Messina A, Schyns M, Dozo B, Denoël V, Van Hulle R, Etienne A, Delroisse S, Bruyère O, D’Orio V, Fontaine S, Guillaume M, Lange A, Louppe G, Michel F, Nyssen A, Bureau F, Haubruge E, Donneau A, Gillet L, Saegerman C, Knight-Jones T. Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives. Transboundary and Emerging Diseases 2023;2023:1 View
  3. Cheng C. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education. Journal of Computer Assisted Learning 2023;39(6):1939 View
  4. McConnell H, Duncan D, Stark P, Anderson T, McMahon J, Creighton L, Craig S, Carter G, Smart A, Alanazi A, Mitchell G. Enhancing COVID-19 Knowledge among Nursing Students: A Quantitative Study of a Digital Serious Game Intervention. Healthcare 2024;12(11):1066 View
  5. Ou L, Reifsnider E, Chen A, Todd M, Amresh A, Mun C. Using Gaming to Promote Vaccination Among Youth: A Systematic Review. SAGE Open Nursing 2024;10 View

Books/Policy Documents

  1. Estevam L, Cruz de Oliveira L, Costa F, Seruffo M. Handbook of Research on Gamification Dynamics and User Experience Design. View
  2. Stachyra P, Roughley M. Approaches for Science Illustration and Communication. View