Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26449, first published .
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review

The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review

The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review

Authors of this article:

Katelyn Wiley1 Author Orcid Image ;   Raquel Robinson1 Author Orcid Image ;   Regan L Mandryk1 Author Orcid Image

Journals

  1. Petsani D, Konstantinidis E, Katsouli A, Zilidou V, Dias S, Hadjileontiadis L, Bamidis P. Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study. JMIR Serious Games 2022;10(3):e34768 View
  2. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
  3. Belleville S, LaPlume A, Purkart R. Web-based cognitive assessment in older adults: Where do we stand?. Current Opinion in Neurology 2023;36(5):491 View
  4. Friehs M, Siodmiak J, Donzallaz M, Matzke D, Numssen O, Frings C, Hartwigsen G. No effects of 1 Hz offline TMS on performance in the stop-signal game. Scientific Reports 2023;13(1) View
  5. Aneni K, Chen C, Meyer J, Cho Y, Lipton Z, Kher S, Jiao M, Gomati de la Vega I, Umutoni F, McDougal R, Fiellin L. Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2023;12:e46990 View
  6. Friehs M, Schmalbrock P, Merz S, Dechant M, Hartwigsen G, Frings C. A touching advantage: cross-modal stop-signals improve reactive response inhibition. Experimental Brain Research 2024;242(3):599 View
  7. Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
  8. Wiley K, Berger P, Friehs M, Mandryk R. Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment. JMIR Serious Games 2024;12:e50315 View
  9. Toki E, Zakopoulou V, Tatsis G, Pange J. Automated Detection of Neurodevelopmental Disorders Using Face-to-Face Mobile Technology Among Typically Developing Greek Children: Randomized Controlled Trial. JMIR Formative Research 2024;8:e53465 View
  10. Bhargava Y, Baths V. Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders. JMIR XR and Spatial Computing 2024;1:e59197 View
  11. Stamatis C, Heusser A, Simon T, Ala’ilima T, Kollins S. Real-time cognitive performance metrics derived from a digital therapeutic for inattention predict ADHD-related clinical outcomes: Replication across three independent trials of AKL-T01. Translational Psychiatry 2024;14(1) View

Books/Policy Documents

  1. Aneni K, Gomati de la Vega I, Jiao M, Funaro M, Fiellin L. Game-Based Learning in Education and Health Part B. View
  2. Chung G, Feng T. Assessment Analytics in Education. View