Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28650, first published .
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review

Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review

Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review

Journals

  1. Ingadottir B, Laitonen E, Stefansdottir A, Sigurdardottir A, Brynjolfsdottir B, Parisod H, Nyman J, Gunnarsdottir K, Jónsdóttir K, Salanterä S, Pakarinen A. Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach. JMIR Serious Games 2022;10(1):e31471 View
  2. Cosimini M, Watsjold B, Chan T. Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”. JMIR Serious Games 2022;10(1):e34656 View
  3. Cederved C, Back J, Ångström-Brännström C, Ljungman G, Engvall G. Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer. JMIR Human Factors 2022;9(2):e34476 View
  4. Maheu-Cadotte M, Dubé V, Lavoie P. Development and Contribution of a Serious Game to Improve Nursing Students' Clinical Reasoning in Acute Heart Failure: A Multimethod Study. CIN: Computers, Informatics, Nursing 2023;41(6):410 View
  5. Wanik J, Schlesselman L, Shanley E. Student-Designed Nutrition Escape Games to Improve Clinical Competency and Engagement. Journal of Nutrition Education and Behavior 2022;54(9):886 View
  6. Mittmann G, Schmalwieser S, Diendorfer T, Schrank B, Boeckle M. Peer Facilitators as Core Co-developers of an Online Peer Encouragement Network (OPEN2chat) for Austrian Adolescents. Frontiers in Digital Health 2022;4 View
  7. Saiger M, Deterding S, Gega L. Children and Young People’s Involvement in Designing Applied Games: Scoping Review. JMIR Serious Games 2023;11:e42680 View
  8. Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
  9. Saastamoinen T, Elomaa-Krapu M, Härkänen M, Näslindh-Ylispangar A, Vehviläinen-Julkunen K. Students' experiences of a computer-based simulation game as a learning method for medication process: A qualitative study. Teaching and Learning in Nursing 2024;19(2):e432 View
  10. Oliver W. Serious games in service of Theology. Verbum et Ecclesia 2024;45(1) View
  11. Aster A, Hütt C, Morton C, Flitton M, Laupichler M, Raupach T. Development and evaluation of an emergency department serious game for undergraduate medical students. BMC Medical Education 2024;24(1) View

Books/Policy Documents

  1. Macdonald A, Poyade M, McCorry O, Trace C, Chambers M. Teaching, Research, Innovation and Public Engagement. View
  2. Pfeifer J. The History and Future of Correctional Psychology. View
  3. Fonseca X. Computer Science for Game Development and Game Development for Computer Science. View