Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/19614, first published .
Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study

Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study

Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study

Journals

  1. McCord A, Birch P, Bizo L. Digital displacement of youth offending: addressing the issue. The Journal of Forensic Practice 2022;24(3):298 View
  2. Burlacu M, Coman C, Bularca M. Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic. Sustainability 2023;15(8):6476 View
  3. Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
  4. Ratnawati D, Setiawan A, Sahar J, Widyatuti , Nursasi A, Siregar T. Improving adolescents’ HIV/AIDS prevention behavior: A phenomenological study of the experience of planning generation program (GenRe) ambassadors as peer educators. Belitung Nursing Journal 2024;10(1):56 View
  5. Najafi M, Alizadeh Z, Dehghani M, Herzog P, Azimisefat P. Breaking taboos in sex education to promote self-protective knowledge and skills in children: A human-centered, stakeholder co-design approach for developing a cross-cultural sensitive board game. Children and Youth Services Review 2024;162:107663 View
  6. Setiyorini A, Nisman W, Sitaresmi M. Digital Game Interventions to Improve Adolescent Reproductive Health Knowledge, Attitudes, and Self-Efficacy: A Systematic Review and Meta-Analysis. American Journal of Sexuality Education 2024:1 View
  7. Aguilar‐Quesada A, Sierra‐Yagüe A, González‐Cano‐Caballero M, Zafra‐Egea J, Lima‐Serrano M. Effectiveness of digital interventions to reduce school‐age adolescent sexual risks: A systematic review. Journal of Nursing Scholarship 2024 View
  8. Mancone S, Corrado S, Tosti B, Spica G, Diotaiuti P. Integrating digital and interactive approaches in adolescent health literacy: a comprehensive review. Frontiers in Public Health 2024;12 View
  9. Oliveira I, Santos M, Abrantes R, Feijão A. Análise do conceito tecnologia educacional para a prevenção do vírus da imunodeficiência humana em adolescentes. Revista de Enfermagem UFPE on line 2024;18(1) View
  10. Meyer N, Machado M, Viegas M, Marques C, Vargas C, Londero F, Benedetti F. IMPACT OF A SERIOUS GAME ON UNIVERSITY STUDENTS’ KNOWLEDGE ABOUT HEALTHY EATING FOR CHILDREN UNDER TWO YEARS OLD (Preprint). JMIR Pediatrics and Parenting 2024 View
  11. Silva C, Borges T, Lemos F, Mendonça Â. O uso de serious games na educação sexual: uma revisão integrativa da literatura. Cuadernos de Educación y Desarrollo 2024;16(12 Edição Especial):e6823 View
  12. Meherali S, Hussain A, Rahim K, Idrees S, Bhaumik S, Kennedy M, Lassi Z. Digital knowledge translation tools for sexual and reproductive health information to adolescents: an evidence gap-map. Therapeutic Advances in Reproductive Health 2024;18 View