Published on in Vol 9, No 4 (2021): Oct-Dec
![Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content](https://asset.jmir.pub/assets/826a72e671d5fb38c44db687da6b13f8.png 480w,https://asset.jmir.pub/assets/826a72e671d5fb38c44db687da6b13f8.png 960w,https://asset.jmir.pub/assets/826a72e671d5fb38c44db687da6b13f8.png 1920w,https://asset.jmir.pub/assets/826a72e671d5fb38c44db687da6b13f8.png 2500w)
1 Faculty of Industrial Design Engineering, Delft University of Technology, Delft, Netherlands
2 Department of Psychology, Education and Child Studies, Erasmus University Rotterdam, Rotterdam, Netherlands
3 Parnassia Addiction Research Centre, Parnassia Psychiatric Institute, The Hague, Netherlands
4 Addiction, Development and Psychopathology Lab, Department of Psychology, University of Amsterdam, Amsterdam, Netherlands
5 Centre for Urban Mental Health, University of Amsterdam, Amsterdam, Netherlands
6 Tilburg School of Social and Behavioural Sciences, Tilburg University, Tilburg, Netherlands
7 Social and Behavioral Sciences, Utrecht University, Utrecht, Netherlands
8 &RANJ Serious Games, Rotterdam, Netherlands