Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27953, first published .
Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content

Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content

Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content

Panote Siriaraya   1 , PhD ;   Valentijn Visch   1 , PhD ;   Marilisa Boffo   2 , PhD ;   Renske Spijkerman   3 , PhD ;   Reinout Wiers   4, 5 , PhD ;   Kees Korrelboom   6 , PhD ;   Vincent Hendriks   3 , PhD ;   Elske Salemink   7 , PhD ;   Marierose van Dooren   1 , PhD ;   Michael Bas   8 , PhD ;   Richard Goossens   1 , PhD

1 Faculty of Industrial Design Engineering, Delft University of Technology, Delft, Netherlands

2 Department of Psychology, Education and Child Studies, Erasmus University Rotterdam, Rotterdam, Netherlands

3 Parnassia Addiction Research Centre, Parnassia Psychiatric Institute, The Hague, Netherlands

4 Addiction, Development and Psychopathology Lab, Department of Psychology, University of Amsterdam, Amsterdam, Netherlands

5 Centre for Urban Mental Health, University of Amsterdam, Amsterdam, Netherlands

6 Tilburg School of Social and Behavioural Sciences, Tilburg University, Tilburg, Netherlands

7 Social and Behavioral Sciences, Utrecht University, Utrecht, Netherlands

8 &RANJ Serious Games, Rotterdam, Netherlands

Corresponding Author:

  • Panote Siriaraya, PhD
  • Faculty of Industrial Design Engineering
  • Delft University of Technology
  • Mekelweg 5
  • Delft, 2628 CD
  • Netherlands
  • Phone: 31 152789111
  • Email: spanote@gmail.com