Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28079, first published .
Serious Games Are Not Serious Enough for Myoelectric Prosthetics

Serious Games Are Not Serious Enough for Myoelectric Prosthetics

Serious Games Are Not Serious Enough for Myoelectric Prosthetics

Journals

  1. Aguilar Acevedo F, Pacheco Bautista D, Acevedo Gómez M, Toledo Toledo G, Nieva García O. User-Centered Virtual Environment for Poststroke Motor Rehabilitation. Journal of Medical Devices 2022;16(2) View
  2. Marinelli A, Boccardo N, Tessari F, Di Domenico D, Caserta G, Canepa M, Gini G, Barresi G, Laffranchi M, De Michieli L, Semprini M. Active upper limb prostheses: a review on current state and upcoming breakthroughs. Progress in Biomedical Engineering 2023;5(1):012001 View
  3. Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Increasing Voluntary Myoelectric Training Time Through Game Design. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2022;30:2549 View
  4. Earley E, Zbinden J, Munoz-Novoa M, Mastinu E, Smiles A, Ortiz-Catalan M. Competitive motivation increased home use and improved prosthesis self-perception after Cybathlon 2020 for neuromusculoskeletal prosthesis user. Journal of NeuroEngineering and Rehabilitation 2022;19(1) View
  5. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  6. Carro R, Costales F, Ortigosa A. Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices. Children 2022;9(3):423 View
  7. Hao J, Chen Z, Remis A, He Z. Virtual Reality–Based Rehabilitation to Restore Motor Function in People With Amputation. American Journal of Physical Medicine & Rehabilitation 2023;102(5):468 View
  8. Li W, Shi P, Li S, Yu H. Current status and clinical perspectives of extended reality for myoelectric prostheses: review. Frontiers in Bioengineering and Biotechnology 2024;11 View
  9. Maas B, Van Der Sluis C, Bongers R. Assessing effectiveness of serious game training designed to assist in upper limb prosthesis rehabilitation. Frontiers in Rehabilitation Sciences 2024;5 View
  10. Maas B, Wright Z, Lock B, van der Sluis C, Bongers R. Using Serious Games to Measure Upper-Limb Myoelectric Pattern Recognition Prosthesis Control Performance in an At-Home Environment. JPO Journal of Prosthetics and Orthotics 2024;36(3):153 View
  11. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  12. Maas B, Tchimino J, van Dijk B, Murgia A, van der Sluis C, Bongers R. Skill transfer of upper limb prosthesis control after training in a virtual reality environment. Technology and Disability 2025;37(2):137 View
  13. Rozevink S, Murgia A, Bongers R, van der Sluis C. Users’ and therapists’ perspectives on the design of extended reality environments to train prosthesis control: A narrative review and focus group. Technology and Disability 2025;37(1):63 View
  14. Tchimino J, Maas B, van Dijk B, Murgia A, van der Sluis C, Bongers R. Effects of game design characteristics of a virtual reality serious game for upper-limb prosthesis control training on motor learning. Frontiers in Rehabilitation Sciences 2025;6 View
  15. Earley E, Kristoffersen M, Ortiz-Catalan M. Comparing implantable epimysial and intramuscular electrodes for prosthetic control. Frontiers in Neuroscience 2025;19 View
  16. Campbell E, Egle F, OßWald M, Côté-Allard U, Pilarski P, Boccardo N, Meattini R, Vujaklija I, Hargrove L, Canepa M, Eddy E, Vecchio A, Castellini C, Scheme E. (Un)supervised (Co)adaptation via Incremental Learning for Myoelectric Control: Motivation, Review, and Future Directions. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2025;33:3565 View
  17. Rivière T, Hulin T, Sasangohar F, Zare M. Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review. JMIR Serious Games 2025;13:e66913 View

Books/Policy Documents

  1. Borghoff U, Buchenrieder K. Proceedings of the Future Technologies Conference (FTC) 2025, Volume 1. View

Conference Proceedings

  1. Mariani G, Tessari F, Ferraresi C, Lucania E, Tauro R, Freddolini M, Traverso S, Cherubini A, Gruppioni E, Laffranchi M, De Michieli L, Barresi G. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment View
  2. Floreste T, Yasui A, Brandão A, Vittori K, Pereira L, de Souza Santos F, Gama S. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). SANE – A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation View