Published on in Vol 10, No 2 (2022): Apr-Jun

This is a member publication of University of South Australia, JUS, Adelaide, Australia

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34373, first published .
Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

Journals

  1. Michalski S, Gallomarino N, Szpak A, May K, Lee G, Ellison C, Loetscher T. Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention. Virtual Reality 2023;27(4):3521 View
  2. Alsswey A, Malak M, El-Qirem F. Effect of virtual reality on perceptions of usability, suitability, satisfaction, and self-efficacy among architecture and design university students. Architectural Science Review 2024:1 View
  3. Almuaqel I. Virtual Reality and Inclusive Learning of Individuals With Intellectual and Developmental Disabilities: A Review of Findings and the Path Ahead. IEEE Transactions on Engineering Management 2024;71:13049 View
  4. Tan X, Wang K, Sun W, Li X, Wang W, Tian F. A Review of Recent Advances in Cognitive-Motor Dual-Tasking for Parkinson’s Disease Rehabilitation. Sensors 2024;24(19):6353 View

Books/Policy Documents

  1. Gupta N, Sharma K, Kumar S, Kumar P. New Business Frontiers in the Metaverse. View