Articles published in 2020 in this theme: 19 (scroll down to load remaining articles)
2020
Learning Impact of a Virtual Brain Electrical Activity Simulator Among Neurophysiology Students: Mixed-Methods Intervention Study
JMIR Serious Games 2020 (Dec 30); 8(4):e18768
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A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study
JMIR Serious Games 2020 (Dec 22); 8(4):e25226
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Using Serious Games for Antismoking Health Campaigns: Experimental Study
JMIR Serious Games 2020 (Dec 02); 8(4):e18528
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Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training
JMIR Serious Games 2020 (Nov 25); 8(4):e24166
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Web-Based Virtual Learning Environment for Medicine Administration in Pediatrics and Neonatology: Content Evaluation
JMIR Serious Games 2020 (Oct 21); 8(4):e18258
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Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study
JMIR Serious Games 2020 (Sep 02); 8(3):e17823
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Learning With Virtual Reality in Nursing Education: Qualitative Interview Study Among Nursing Students Using the Unified Theory of Acceptance and Use of Technology Model
JMIR Nursing 2020 (Sep 01); 3(1):e20249
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A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study
JMIR Serious Games 2020 (Aug 19); 8(3):e16655
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Effect of Computer Debriefing on Acquisition and Retention of Learning After Screen-Based Simulation of Neonatal Resuscitation: Randomized Controlled Trial
JMIR Serious Games 2020 (Aug 11); 8(3):e18633
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Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study
JMIR Serious Games 2020 (Aug 10); 8(3):e18247
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Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design
JMIR Serious Games 2020 (Jul 29); 8(3):e18479
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Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study
JMIR Serious Games 2020 (Jul 09); 8(3):e18313
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Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
JMIR Serious Games 2020 (May 07); 8(2):e17222
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Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study
JMIR Serious Games 2020 (Apr 16); 8(2):e13190
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Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study
JMIR Serious Games 2020 (Apr 02); 8(2):e12971
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Utilization of a Voice-Based Virtual Reality Advanced Cardiac Life Support Team Leader Refresher: Prospective Observational Study
J Med Internet Res 2020 (Mar 12); 22(3):e17425
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Using String Metrics to Improve the Design of Virtual Conversational Characters: Behavior Simulator Development Study
JMIR Serious Games 2020 (Feb 27); 8(1):e15349
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The Adoption of a Virtual Reality–Assisted Training System for Mental Rotation: A Partial Least Squares Structural Equation Modeling Approach
JMIR Serious Games 2020 (Jan 17); 8(1):e14548
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Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
JMIR Serious Games 2020 (Jan 09); 8(1):e15374
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