Articles published in this theme: 196 (scroll down to load remaining articles)
2026
The Effects of Dance-Based Exergaming on Mental Rotation, General Motor Coordination, and Math Achievement in Adolescent Students: Nonrandomized Controlled Pilot Study
JMIR Serious Games 2026 (Mar 19); 14:e82610
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Game Elements in Military Trauma Care Education: Systematic Review
JMIR Serious Games 2026 (Mar 17); 14:e79163
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Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study
JMIR Med Educ 2026 (Mar 10); 12:e72236
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The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability
JMIR Serious Games 2026 (Mar 09); 14:e82505
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Gamified Physical Education and Cognitive Performance Among Chinese Secondary School Students: Cross-Sectional Moderation Mediation Study
JMIR Serious Games 2026 (Feb 02); 14:e81086
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Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study
JMIR Serious Games 2026 (Jan 19); 14:e80766
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RedMan-GreenMan: Co-Designed Pedestrian Safety Game Prototype for Children With Autism
JMIR Serious Games 2026 (Jan 15); 14:e69260
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2025
Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study
JMIR Med Educ 2025 (Dec 05); 11:e73666
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Enhancing Equity in Schoolchildren’s Basic Life Support Education in Brazil Through Serious Games: Cohort Study
JMIR Serious Games 2025 (Nov 10); 13:e69252
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A Serious Game (Health Unit in Focus) for Enhancing Undergraduate Education on Older Adults’ Health: Design and Validation Study
JMIR Serious Games 2025 (Nov 04); 13:e66289
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Correlation Between Electroencephalogram Brain-to-Brain Synchronization and Team Strategies and Tools to Enhance Performance and Patient Safety Scores During Online Hexad Virtual Simulation-Based Interprofessional Education: Cross-Sectional Correlational Study
JMIR Med Educ 2025 (Oct 20); 11:e69725
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Empowering Children With Down Syndrome by Enhancing Emergency Preparedness Through Serious Games: Quasi-Experimental Study With a Between-Group Design
JMIR Serious Games 2025 (Oct 17); 13:e73690
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Enhancing Preclinical Training for Removable Partial Dentures Through Participatory 3D Simulation: Development and Usability Study
JMIR Med Educ 2025 (Sep 19); 11:e71743
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Virtual Reality for Workplace Violence Training of Health Care Workers: Pilot Mixed Methods Usability Study
JMIR Serious Games 2025 (Sep 15); 13:e70817
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ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study
JMIR Serious Games 2025 (Sep 11); 13:e66334
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Enhancing Team Strategies and Tools to Enhance Performance and Patient Safety Performance Through Medical Movies, Massive Open Online Courses, and 3D Virtual Simulation–Based Interprofessional Education: Mixed Methods Double-Blind Quasi-Experimental Study
J Med Internet Res 2025 (Sep 08); 27:e67001
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Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial
JMIR Serious Games 2025 (Aug 29); 13:e67623
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Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study
JMIR Serious Games 2025 (Aug 27); 13:e73907
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Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study
JMIR Med Educ 2025 (Aug 05); 11:e68518
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Effectiveness of a Web-Based Virtual Simulation to Train Nursing Students in Suicide Risk Assessment: Randomized Controlled Investigation
JMIR Serious Games 2025 (Aug 01); 13:e69347
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