Articles published in 2022 in this theme: 33 (scroll down to load remaining articles)
2022
Integrating a Video Game Recording Into a Qualitative Research Methods Course to Overcome COVID-19 Barriers to Teaching: Qualitative Analysis
JMIR Serious Games 2022 (Dec 16); 10(4):e38417
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A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation
JMIR Serious Games 2022 (Dec 15); 10(4):e37219
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An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial
JMIR Serious Games 2022 (Dec 08); 10(4):e41097
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A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study
JMIR Serious Games 2022 (Dec 06); 10(4):e40727
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Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
JMIR Serious Games 2022 (Oct 25); 10(4):e35000
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Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology
JMIR Serious Games 2022 (Sep 26); 10(3):e32095
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Preliminary User Evaluation of a New Dental Technology Virtual Simulation System: Development and Validation Study
JMIR Serious Games 2022 (Sep 12); 10(3):e36079
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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
JMIR Serious Games 2022 (Jul 27); 10(3):e34700
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Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
JMIR Serious Games 2022 (Jul 14); 10(3):e35269
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Designing Virtual Reality–Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study
JMIR Serious Games 2022 (Jul 06); 10(3):e38669
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The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial
JMIR Serious Games 2022 (Jul 01); 10(3):e33137
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Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational Study
JMIR Serious Games 2022 (Jun 29); 10(2):e38952
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The Potential for Using Extended Reality Technology in Interdisciplinary Case Discussions and Case Planning in Stereotactic Radiosurgery: Proof-of-Concept Usability Study
JMIR Neurotech 2022 (Jun 01); 1(1):e36960
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Effectiveness and Utility of Virtual Reality Infection Control Simulation for Children With COVID-19: Quasi-Experimental Study
JMIR Serious Games 2022 (May 27); 10(2):e36707
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Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review
JMIR Serious Games 2022 (May 19); 10(2):e33207
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A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial
JMIR Serious Games 2022 (May 05); 10(2):e34222
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Perspectives of 360-Degree Cinematic Virtual Reality: Interview Study Among Health Care Professionals
JMIR Med Educ 2022 (Apr 29); 8(2):e32657
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Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study
JMIR Serious Games 2022 (Apr 25); 10(2):e32996
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Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda: Thematic Content Analysis Study
JMIR Serious Games 2022 (Apr 19); 10(2):e28276
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Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review
JMIR Serious Games 2022 (Apr 13); 10(2):e29594
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