Articles published in 2021 in this theme: 32 (scroll down to load remaining articles)
2021
Investigating the Use of a Serious Game to Improve Opioid Safety Awareness Among Adolescents: Quantitative Study
JMIR Serious Games 2021 (Dec 23); 9(4):e33975
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Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework
JMIR Serious Games 2021 (Dec 14); 9(4):e29956
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Team Building Through Team Video Games: Randomized Controlled Trial
JMIR Serious Games 2021 (Dec 14); 9(4):e28896
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Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study
JMIR Serious Games 2021 (Nov 25); 9(4):e33003
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Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 22); 9(4):e13124
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Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study
JMIR Serious Games 2021 (Nov 09); 9(4):e17670
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Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study
JMIR Serious Games 2021 (Nov 08); 9(4):e30350
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Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study
JMIR Serious Games 2021 (Oct 12); 9(4):e19614
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Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial
JMIR Serious Games 2021 (Oct 08); 9(4):e29586
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Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study
J Med Internet Res 2021 (Sep 28); 23(9):e28037
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A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis
J Med Internet Res 2021 (Sep 13); 23(9):e28796
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A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development
JMIR Serious Games 2021 (Aug 31); 9(3):e27291
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Gamification and Game-Based Strategies for Dermatology Education: Narrative Review
JMIR Dermatol 2021 (Aug 30); 4(2):e30325
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Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review
JMIR Serious Games 2021 (Aug 19); 9(3):e28650
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Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
J Med Internet Res 2021 (Jul 29); 23(7):e22920
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Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis
JMIR Serious Games 2021 (Jul 28); 9(3):e25637
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Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint
JMIR Serious Games 2021 (Jul 26); 9(3):e26520
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Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial
JMIR Serious Games 2021 (Jul 12); 9(3):e27544
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Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review
JMIR Serious Games 2021 (Jul 08); 9(3):e29080
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The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
JMIR Serious Games 2021 (Jul 02); 9(3):e28674
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