Articles published in 2020 in this theme: 16 (scroll down to load remaining articles)
2020
Use of Virtual Reality to Assess Dynamic Posturography and Sensory Organization: Instrument Validation Study
JMIR Serious Games 2020 (Dec 16); 8(4):e19580
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Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review
JMIR Serious Games 2020 (Dec 11); 8(4):e19071
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The Use of Virtual Reality Technologies in the Treatment of Duchenne Muscular Dystrophy: Systematic Review
JMIR Mhealth Uhealth 2020 (Dec 08); 8(12):e21576
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A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
JMIR Hum Factors 2020 (Sep 30); 7(3):e19880
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Evaluation of the Effectiveness of a Novel Brain-Computer Interface Neuromodulative Intervention to Relieve Neuropathic Pain Following Spinal Cord Injury: Protocol for a Single-Case Experimental Design With Multiple Baselines
JMIR Res Protoc 2020 (Sep 29); 9(9):e20979
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Feasibility of a Commercially Available Virtual Reality System to Achieve Exercise Guidelines in Youth With Spina Bifida: Mixed Methods Case Study
JMIR Serious Games 2020 (Sep 03); 8(3):e20667
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Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study
JMIR Rehabil Assist Technol 2020 (Sep 02); 7(2):e17822
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Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
JMIR Serious Games 2020 (Aug 25); 8(3):e19914
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Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study
JMIR Serious Games 2020 (Aug 25); 8(3):e16947
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Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study
JMIR Serious Games 2020 (Aug 19); 8(3):e18888
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A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design
JMIR Serious Games 2020 (Aug 10); 8(3):e17799
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Design, Development, and Testing of an App for Dual-Task Assessment and Training Regarding Cognitive-Motor Interference (CMI-APP) in People With Multiple Sclerosis: Multicenter Pilot Study
JMIR Mhealth Uhealth 2020 (Apr 28); 8(4):e15344
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Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study
JMIR Ment Health 2020 (Mar 26); 7(3):e12388
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Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation
J Med Internet Res 2020 (Mar 09); 22(3):e14766
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The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study
JMIR Rehabil Assist Technol 2020 (Feb 28); 7(1):e15428
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Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach
JMIR Serious Games 2020 (Jan 24); 8(1):e14282
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