Articles published in 2024 in this theme: 20 (scroll down to load remaining articles)
2024
Virtual Reality–Applied Home-Visit Rehabilitation for Patients With Chronic Pain: Protocol for Single-Arm Pre-Post Comparison Study
JMIR Res Protoc 2024 (Dec 30); 13:e58734
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Pulmonary and Physical Virtual Reality Exercises for Patients With Blunt Chest Trauma: Randomized Clinical Trial
JMIR Serious Games 2024 (Dec 09); 12:e54389
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Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation
JMIR Serious Games 2024 (Dec 03); 12:e55231
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Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Randomized Multiple Baseline Design Study
JMIR Form Res 2024 (Nov 18); 8:e47754
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Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study
JMIR Serious Games 2024 (Nov 15); 12:e58388
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Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis
JMIR Serious Games 2024 (Oct 17); 12:e55034
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Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial
JMIR Serious Games 2024 (Sep 27); 12:e52563
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Toward Physiological Detection of a “Just-Right” Challenge Level for Motor Learning in Immersive Virtual Reality: Protocol for a Cross-Sectional Study
JMIR Res Protoc 2024 (Sep 23); 13:e55730
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Effectiveness of Technological Interventions for Older Adults With Parkinson Disease: Systematic Review
JMIR Serious Games 2024 (Sep 09); 12:e53431
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A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study
JMIR Serious Games 2024 (Aug 27); 12:e54193
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Virtual Reality Applications for the Implementation of Domestic Respiratory Rehabilitation Programs for Patients With Long COVID and Post-COVID Condition: Scoping Review
JMIR Serious Games 2024 (May 31); 12:e52309
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Views of Specialist Clinicians and People With Multiple Sclerosis on Upper Limb Impairment and the Potential Role of Virtual Reality in the Rehabilitation of the Upper Limb in Multiple Sclerosis: Focus Group Study
JMIR Serious Games 2024 (Apr 26); 12:e51508
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Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study
JMIR Serious Games 2024 (Apr 24); 12:e47600
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Effects of Virtual Reality Therapy Combined With Conventional Rehabilitation on Pain, Kinematic Function, and Disability in Patients With Chronic Neck Pain: Randomized Controlled Trial
JMIR Serious Games 2024 (Apr 24); 12:e42829
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Comparing Walking-Related Everyday Life Tasks of Children with Gait Disorders in a Virtual Reality Setup With a Physical Setup: Cross-Sectional Noninferiority Study
JMIR Serious Games 2024 (Mar 18); 12:e49550
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Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study
JMIR Neurotech 2024 (Mar 18); 3:e50538
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Virtual Reality Therapy for the Management of Chronic Spinal Pain: Systematic Review and Meta-Analysis
JMIR Serious Games 2024 (Feb 12); 12:e50089
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Exploring Discussions About Virtual Reality on Twitter to Inform Brain Injury Rehabilitation: Content and Network Analysis
J Med Internet Res 2024 (Jan 19); 26:e45168
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Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study
JMIR Serious Games 2024 (Jan 11); 12:e48900
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Effects of a Virtual Reality Cycling Platform on Lower Limb Rehabilitation in Patients With Ataxia and Hemiparesis: Pilot Randomized Controlled Trial
JMIR Serious Games 2024 (Jan 04); 12:e39286
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