Articles published in 2022 in this theme: 16 (scroll down to load remaining articles)
2022
Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach
JMIR Res Protoc 2022 (Nov 28); 11(11):e38434
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Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
JMIR Serious Games 2022 (Oct 19); 10(4):e38315
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Virtual Reality–Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial
JMIR Serious Games 2022 (Sep 27); 10(3):e37506
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The Design, Development, and Testing of a Virtual Reality Device for Upper Limb Training in People With Multiple Sclerosis: Single-Center Feasibility Study
JMIR Serious Games 2022 (Sep 12); 10(3):e36288
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Cognitive Behavioral Therapy Plus a Serious Game as a Complementary Tool for a Patient With Parkinson Disease and Impulse Control Disorder: Case Report
JMIR Serious Games 2022 (Sep 09); 10(3):e33858
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A Psychological Support Intervention to Help Injured Athletes “Get Back in the Game”: Design and Development Study
JMIR Form Res 2022 (Aug 09); 6(8):e28851
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Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation
JMIR Serious Games 2022 (Jul 14); 10(3):e38509
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Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study
JMIR Serious Games 2022 (Jul 14); 10(3):e38465
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The Impact of Cognitive Function on Virtual Reality Intervention for Upper Extremity Rehabilitation of Patients With Subacute Stroke: Prospective Randomized Controlled Trial With 6-Month Follow-up
JMIR Serious Games 2022 (Jul 08); 10(3):e33755
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Rehabilitation of Upper Extremity by Telerehabilitation Combined With Exergames in Survivors of Chronic Stroke: Preliminary Findings From a Feasibility Clinical Trial
JMIR Rehabil Assist Technol 2022 (Jun 22); 9(2):e33745
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Effects of Virtual Reality–Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability Study
JMIR Serious Games 2022 (May 25); 10(2):e34884
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Interactive Digital Game for Improving Visual–Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial
JMIR Serious Games 2022 (Apr 15); 10(2):e34756
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A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative Study
JMIR Serious Games 2022 (Mar 23); 10(1):e32027
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Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study
JMIR Serious Games 2022 (Mar 22); 10(1):e30366
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The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review
JMIR Serious Games 2022 (Mar 18); 10(1):e31974
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Data-Driven Classification of Human Movements in Virtual Reality–Based Serious Games: Preclinical Rehabilitation Study in Citizen Science
JMIR Serious Games 2022 (Feb 10); 10(1):e27597
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