Articles published in 2021 in this theme: 26 (scroll down to load remaining articles)
2021
Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis
JMIR Serious Games 2021 (Dec 15); 9(4):e30985
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Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 23); 9(4):e30184
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Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Nov 11); 9(4):e25831
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Serious Games Are Not Serious Enough for Myoelectric Prosthetics
JMIR Serious Games 2021 (Nov 08); 9(4):e28079
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Reducing Intrusive Memories of Childhood Trauma Using a Visuospatial Intervention: Case Study in Iceland
JMIR Form Res 2021 (Nov 04); 5(11):e29873
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An Immersive and Interactive Platform for Cognitive Assessment and Rehabilitation (bWell): Design and Iterative Development Process
JMIR Rehabil Assist Technol 2021 (Nov 03); 8(4):e26629
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A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body’s Midline: Key Informant Interviews Among Occupational Therapists
JMIR Serious Games 2021 (Nov 01); 9(4):e27761
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Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Sep 23); 9(3):e20066
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Feasibility of Virtual Reality Audiological Testing: Prospective Study
JMIR Serious Games 2021 (Aug 31); 9(3):e26976
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A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study
JMIR Serious Games 2021 (Aug 31); 9(3):e26153
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Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach
JMIR Serious Games 2021 (Aug 27); 9(3):e27195
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Exergaming Using Postural Feedback From Wearable Sensors and Exercise Therapy to Improve Postural Balance in People With Nonspecific Low Back Pain: Protocol for a Factorial Pilot Randomized Controlled Trial
JMIR Res Protoc 2021 (Aug 26); 10(8):e26982
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Effects of a Rehabilitation Program Using a Patient-Personalized Exergame on Fear of Falling and Risk of Falls in Vulnerable Older Adults: Protocol for a Randomized Controlled Group Study
JMIR Res Protoc 2021 (Aug 26); 10(8):e24665
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Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review
J Med Internet Res 2021 (Jul 30); 23(7):e26344
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An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study
JMIR Serious Games 2021 (Jul 28); 9(3):e26028
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Executive Function After Prenatal Alcohol Exposure in Children in a South African Population: Cross-sectional Study
JMIR Form Res 2021 (Jul 02); 5(7):e20658
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Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
JMIR Serious Games 2021 (Jun 24); 9(2):e25854
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Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits
JMIR Rehabil Assist Technol 2021 (May 31); 8(2):e24337
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Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report
JMIR Rehabil Assist Technol 2021 (May 27); 8(2):e28210
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Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study
J Med Internet Res 2021 (May 04); 23(5):e27640
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