Articles published in 2020 in this theme: 19 (scroll down to load remaining articles)
2020
Simulation Game Versus Multiple Choice Questionnaire to Assess the Clinical Competence of Medical Students: Prospective Sequential Trial
J Med Internet Res 2020 (Dec 16); 22(12):e23254
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Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score Validity
JMIR Serious Games 2020 (Oct 27); 8(4):e19723
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Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial
JMIR Serious Games 2020 (Sep 28); 8(3):e21123
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Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study
JMIR Serious Games 2020 (Sep 02); 8(3):e17823
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Impact of Co-Designed Game Learning on Cultural Safety in Colombian Medical Education: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2020 (Aug 31); 9(8):e17297
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A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study
JMIR Serious Games 2020 (Aug 19); 8(3):e16655
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Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation
J Med Internet Res 2020 (Aug 13); 22(8):e18637
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Effect of Computer Debriefing on Acquisition and Retention of Learning After Screen-Based Simulation of Neonatal Resuscitation: Randomized Controlled Trial
JMIR Serious Games 2020 (Aug 11); 8(3):e18633
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Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study
JMIR Serious Games 2020 (Aug 10); 8(3):e18247
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Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design
JMIR Serious Games 2020 (Jul 29); 8(3):e18479
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Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study
JMIR Serious Games 2020 (Jul 09); 8(3):e18313
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Evaluation of Adaptive Feedback in a Smartphone-Based Game on Health Care Providers’ Learning Gain: Randomized Controlled Trial
J Med Internet Res 2020 (Jul 06); 22(7):e17100
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Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module
JMIR Serious Games 2020 (Jun 12); 8(2):e20173
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Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
JMIR Serious Games 2020 (May 07); 8(2):e17222
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Utilization of a Voice-Based Virtual Reality Advanced Cardiac Life Support Team Leader Refresher: Prospective Observational Study
J Med Internet Res 2020 (Mar 12); 22(3):e17425
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Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
J Med Internet Res 2020 (Mar 09); 22(3):e16987
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Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review
JMIR Serious Games 2020 (Mar 05); 8(1):e13459
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Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study
JMIR Serious Games 2020 (Feb 06); 8(1):e16003
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Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned
JMIR Serious Games 2020 (Jan 06); 8(1):e15422
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