Articles published in 2019 in this theme: 8 (scroll down to load remaining articles)
2019
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Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
J Med Internet Res 2019 (Nov 20); 21(11):e12669
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Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study
JMIR Serious Games 2019 (Sep 26); 7(3):e13748
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Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
JMIR Serious Games 2019 (May 01); 7(2):e13442
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Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
JMIR Serious Games 2019 (May 01); 7(2):e12713
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What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine
JMIR Serious Games 2019 (Apr 09); 7(2):e10155
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Serious Gaming and Gamification Education in Health Professions: Systematic Review
J Med Internet Res 2019 (Mar 28); 21(3):e12994
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Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
J Med Internet Res 2019 (Jan 22); 21(1):e12959
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Use of Smartphone-Based Head-Mounted Display Devices to View a Three-Dimensional Dissection Model in a Virtual Reality Environment: Pilot Questionnaire Study
JMIR Med Educ 2019 (Jan 14); 5(1):e11921
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