Articles published in 2022 in this theme: 21 (scroll down to load remaining articles)
2022
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
JMIR Serious Games 2022 (Dec 09); 10(4):e38009
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A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study
JMIR Serious Games 2022 (Dec 06); 10(4):e40727
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An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus Model
JMIR Serious Games 2022 (Nov 24); 10(4):e38988
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Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
JMIR Serious Games 2022 (Oct 25); 10(4):e35000
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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
JMIR Serious Games 2022 (Jul 27); 10(3):e34700
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An Augmented Reality–Based Guide for Mechanical Ventilator Setup: Prospective Randomized Pilot Trial
JMIR Serious Games 2022 (Jul 22); 10(3):e38433
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Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
JMIR Serious Games 2022 (Jul 14); 10(3):e35269
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Designing Virtual Reality–Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study
JMIR Serious Games 2022 (Jul 06); 10(3):e38669
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Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational Study
JMIR Serious Games 2022 (Jun 29); 10(2):e38952
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The Potential for Using Extended Reality Technology in Interdisciplinary Case Discussions and Case Planning in Stereotactic Radiosurgery: Proof-of-Concept Usability Study
JMIR Neurotech 2022 (Jun 01); 1(1):e36960
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The Effect of a Sepsis Interprofessional Education Using Virtual Patient Telesimulation on Sepsis Team Care in Clinical Practice: Mixed Methods Study
J Med Internet Res 2022 (Apr 18); 24(4):e35058
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Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review
JMIR Serious Games 2022 (Apr 13); 10(2):e29594
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Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology
JMIR Serious Games 2022 (Apr 04); 10(2):e30464
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Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
JMIR Serious Games 2022 (Mar 23); 10(1):e28595
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Visual Attention of Anesthesia Providers in Simulated Anesthesia Emergencies Using Conventional Number-Based and Avatar-Based Patient Monitoring: Prospective Eye-Tracking Study
JMIR Serious Games 2022 (Mar 22); 10(1):e35642
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Mixed Reality and Haptic–Based Dental Simulator for Tooth Preparation: Research, Development, and Preliminary Evaluation
JMIR Serious Games 2022 (Mar 09); 10(1):e30653
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A Serious Game (Immunitates) About Immunization: Development and Validation Study
JMIR Serious Games 2022 (Feb 18); 10(1):e30738
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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
JMIR Serious Games 2022 (Feb 16); 10(1):e33459
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How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis
JMIR Serious Games 2022 (Feb 14); 10(1):e31644
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Piloting an Innovative Concept of e–Mental Health and mHealth Workshops With Medical Students Using a Participatory Co-design Approach and App Prototyping: Case Study
JMIR Med Educ 2022 (Jan 10); 8(1):e32017
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